I made an optimized version of "sub_7272E" and "sub_72764".
Firstly though, at the waitYM macro, change it to this:
For those who want to do that, here's a guide. It's not exactly how MainMemory described it, but serves the same function.
After you find...
Fading Not Clearing All Variables
Halted Volume Updates
EDIT: Updated labels.
Possibly mostly with its music, considering Music Tracks aren't in banks, meaning music can be added easily.
Note: Read further down for more fixes, and I recommend going here for even more fixes.
You've probably read Clownacy's post on making Sonic 2's...
Works! Thanks Ralakimus!
Didn't work, here's the disassembly so you can find out what's wrong....
Can someone please explain why the Crab Meat/Giant Ring graphics aren't loading when using PLCs? (I'm using Sonic 2's PLC format)
So you're making a hack of Sonic 1, but you realize you don't have enough RAM!
Well, first of all, what do you need that requires that much RAM?...
Links are down again
@redhotsonic Problem, if you swap "respawn_index" and "anim_frame_duration" in the Github disassembly, Sonic and Tails will flash in the Special...
NOTE: This is an extremely early alpha build, the following stuff...
Where's the code that creates Sonic 2's split screen in two-player mode?
Test for Super Sonic in my Sonic 1 Hack.
Alpha release coming soon)
Ok to answer your questions:
I didn't know what to call this, what description to put, or how to upload images or videos. (Not to mention I...
Welcome to... actually what am I gonna call this? This is a Sonic 1 hack I'm currently working on, feedback is also at the bottom of...
That worked, thanks!
Also, if anyone's going to use this, change this line:
This stops the GHZ...
I'm trying to port Sonic 2's HUD system to Sonic 1 but I get this:
Can someone help me? Here's the code:
Separate names with a comma.