The main issue here is that the level select system wasn't designed to have characters with different game progression.
You gotta tell the game...
Nice to see this project still progressing! Looking forward to the result.
It's up to me mainly, since Andrew doesn't want to release anything that uses the old UDK engine, and he's waiting for me.
Progress is VERY slow,...
Green Hill Paradise Act 2, by SuperSonic68
As someone who loves the base combo-game, I can only praise your efforts, movement looks great.
I would like to help, but I suspect you want to...
Very very good Ell678.
Foreground in those screenshots seem too dark to me, maybe it looks better in motion.
That would be great, knowing that most people hates the stock model.
Level looks nicer; I agree with Ell678's suggestions; and let me know if you...
Of course that's a valid reason; I was talking about those "programmers" that join a fangame project and give up after their first attempts with...
Shut up, man, or I'll haunt you.
All of these replies sound like excuses to me; if you want to modify the code and need hints, then just ask...
Don't insist Andrew, that won't happen. And blueprints would work just fine (if you take my arbitrary gravity contribution to the engine).
Via console commands:
Keep in mind that splitscreen mode has many issues, and I...
SOURCE CODE -- 1.20.131 -- 05/Apr/2015 -- (requires UDK July 2013 or newer)
This release has better compatibility with splitscreen mode,...
Best fangame of the cen... day!
Eggman would be great as an easter egg...
SOURCE CODE -- 1.20.117 -- 18/Feb/2015 -- (requires UDK July 2013)
In this release you can constrain enemies to a 2D plane, I updated the...
Epic work; you're clearly improving over time.
People forget/ignore that the Classic Sonic of SonicGDK has classic movement, as shown in the Green Hill Zone 2.5D tech demo. Try to play with...
I could reproduce the problem and fixed it, thank you; air drag was removed by the chained springs.
SOURCE CODE -- 1.20.109 --...
Unfortunately, I can't reproduce the problem. Did you change the value of "Air Drag Factor"? What are you using? Can you record the game?
Are you using the default collision capsule? Videos look surprisingly well.
I meant the boxes that have spike balls.
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