Release candidate 0.1
Moving on from working on this to working on Mecha Madness. Will be using the same engine but...
Makes sense =/
I'm having some trouble getting the animated skeletons out using modelfbx. They only spit out 5kb fbx files with no animation.
MECHA SONIC added
Added turning corners based on splines
Added Meinukey's spline road blueprint and modified it to make the...
SUW Beta 0.2
Latest release. Entire pawn...
Sonic Unreal Worlds beta 0.1
Reworked entire pawn setup and took substepping off.
Substepping was making every single event happen in...
3D is easier to work with. Plus its easier to rip 3d assets out of the games. I just needed the right tools.
Congrats on finishing SCAD! Proud of ya man!
UE4 has been a blessing to me. learning blueprints was the best thing I ever did when I broke my...
Final release for the clickteam version before all later updates move to UE4 build.
This has been updated recently to work with newer versions of the engine. The github link contains the latest update.
Congrats to Hunter Bridges and Brad Flick. Glad to see some old SFGHQ heads make it big.
Worked on Sonic in Zbrush. Was going for a mix between modern and classic.
Patreon has been updated to be more general(Even though you deleted it) and not simply pertaining to the fangame. I have a team of people...
Hello everyone. I'm back after a loooooooong time. I finished school, got a Bachelor's Degree in Fine Arts with a concentration in Computer...
So I've been able to play with the engine and I've been tweaking some of the art style. Ideas?
I'd like to work on this. Let me know if you're interested.
Well, its not false. Blueprints are commonly used for rapid prototyping because they are much easier and faster to set up than coding and compiling.
Precisely. They said you can make an entire game front to back all in blueprint.
I haven't updated the build. I fixed the teleport into walls at lower framerates.
As far as blueprints go:
I've been actively engaged in the...
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