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Zone 03 : "Rainforest Ruins Zone"

#31 User is offline Thundertimi 

Posted 16 November 2008 - 05:16 PM

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It's not about shading. I just don't know, how to say it right, so I keep my mouth shut.
This post has been edited by Thundertimi: 16 November 2008 - 05:18 PM

#32 User is offline Blue Emerald 

Posted 16 November 2008 - 05:40 PM

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Posted Image

So, how's this then? Any better?

#33 User is offline Thundertimi 

Posted 16 November 2008 - 05:55 PM

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That's lot better!

Posted Image

Now it fit's in sonic game.
Good work Blue :P

(You guys proved me, that's sonic style afterall. Thanx!)

Next, we have to make flying animation.
Can you help me whit it? My weaknes is shaping skill.

I can do final edits. Is that ok?
This post has been edited by Thundertimi: 16 November 2008 - 06:14 PM

#34 User is offline Zenor 

Posted 16 November 2008 - 06:19 PM

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QUOTE (PC2 @ Nov 16 2008, 04:26 PM) [post="246578"]Posted Image

#35 User is offline Tweaker 

Posted 16 November 2008 - 06:23 PM

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That looks much better! The facial expression and choice of colors are very fitting for that sort of badnik. Nice job! :)

#36 User is offline Thundertimi 

Posted 16 November 2008 - 06:26 PM

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It's too dark for tropical level.

But it look better than my :P

Good job.

#37 User is offline Blue Emerald 

Posted 16 November 2008 - 06:32 PM

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QUOTE (Thundertimi @ Nov 16 2008, 04:55 PM) [post="246672"]Posted Image

Now it fit's in sonic game.
Good work Blue :P

(You guys proved me, that's sonic style afterall. Thanx!)

Next, we have to make flying animation.
Can you help me whit it? My weaknes is shaping skill.

I can do final edits. Is that ok?[/quote]
Sure. I could do that, but I think we should use a combination of my model and your model, with Zenor's palette. You've got some good shades on it, but I don't like the antenna sticking out of its head. Maybe we could tilt it back a little and make it a bit smaller. Also, I believe you're right about it being too dark for the rainforest level. Maybe we can brighten it up just a little.

I do like that new wingshape Zenor has, though. It looks more streamlined.
This post has been edited by Blue Emerald: 16 November 2008 - 06:39 PM

#38 User is offline Rika Chou 

Posted 16 November 2008 - 06:34 PM

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QUOTE (Zenor @ Nov 17 2008, 12:19 AM) [post="246679"]Posted Image
[/quote]
That looks great! Now we just need to animate it.

#39 User is offline Zenor 

Posted 16 November 2008 - 06:36 PM

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Thanks!

View PostThundertimi, on Nov 16 2008, 06:26 PM, said:

It's too dark for tropical level.


But I don't think it's going to be a tropical level, as it is "Rainforest Ruins Zone" - I expect it to be sort of a more dark-themed level.

#40 User is offline Thundertimi 

Posted 16 November 2008 - 06:36 PM

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Oh I forgot.


Well then.
Posted Image

Some small edits.
This post has been edited by Thundertimi: 16 November 2008 - 06:37 PM

#41 User is offline Blue Emerald 

Posted 16 November 2008 - 06:42 PM

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Let's just go with that model altogether, then. I think that palette will work out after all.

I just noticed the small dark green shades at the sides of the sprite. Are we keeping those?
This post has been edited by Blue Emerald: 16 November 2008 - 06:48 PM

#42 User is offline Kamon62 

Posted 16 November 2008 - 07:07 PM

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View PostBlue Emerald, on Nov 17 2008, 10:42 AM, said:

Let's just go with that model altogether, then. I think that palette will work out after all.

I just noticed the small dark green shades at the sides of the sprite. Are we keeping those?


Blue emerald I have to hand it to you, you are amazing! I can't believe my creation has come to life. ^^ I will draw up some animation poses of what I want the animation poses to look like...but if you want to animate yourself I can see your are more than capable! Thank you again!

#43 User is offline Blue Emerald 

Posted 16 November 2008 - 08:23 PM

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Thanks, Kamon! I'm so glad to hear this, since I've only been spriting for a couple of months. :)

Anyway, poses would be great right now. I can't exactly figure out how to draw him preparing for flight. I had this idea of having him flap his wings a few times, but it just doesn't look right. Maybe if I had your sketches, I could see what you wanted him to do.

#44 User is offline Kamon62 

  Posted 16 November 2008 - 09:08 PM

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QUOTE (Blue Emerald @ Nov 17 2008, 12:23 PM) [post="246720"]Posted Image
This post has been edited by Kamon62: 16 November 2008 - 09:09 PM

#45 User is offline PlasmaNuke 

Posted 16 November 2008 - 09:16 PM

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QUOTE (Kamon62 @ Nov 16 2008, 09:08 PM) [post="246730"]Posted Image
[/quote]
But flapping would increase lift, without it you just have thrust, and that will send the bird plummeting to the ground. Besides, I'm pretty sure it flaps it's wings in real life.

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