don't click here

Shenmue I & II

Discussion in 'General Sega Discussion' started by Sappharad, Aug 17, 2018.

  1. Sappharad

    Sappharad

    Oldbie
    1,413
    70
    28
    John did get confirmation from his source earlier today that they were going to offer a toggle between the updated and original graphics. The game was built on top of the original engine, hence the unchanged NPC behavior seen in the video.

    While I agree it has a different feeling than the original, it wasn't done and we don't know how the finished product would have looked. Either way, I would have loved to try this version and it's sad to know they threw away almost 2 years worth of work. (For reference, a previous interview after the game's release said that d3t started working on the ports in late 2015. John's video today confirms that plans for the remastered version shown today were scrapped in late 2017, meaning the version we eventually got was in development for less than 9 months before release.)

    There is still evidence of the work that they did for this in the finished remasters. For example, all of the branding censorship was handled as overlays over the original files. Shortly after release it was discovered that the original Timex, Hitachi, Sapporo, etc. textures that were replaced were actually still found in their original locations in the game data. The game had a set of replacement textures defined separately that are always loaded in place of the originals. (The Coca Cola branding is an exception, since the assets were based on the English releases where that branding didn't exist) I don't know to what extent the replacements go besides those textures, but they definitely made it possible to replace assets on the fly. It's used for the voice acting and subtitles too. I wonder if any of the updated lighting code is still present or not.
     
  2. Xilla

    Xilla

    I fail to understand....I begin to see! Member
    832
    177
    43
    There's quite a few texture changes outside of the obvious (Timex etc). Mostly pictures of real people being replaced by the in-game NPCs and some other strange ones.

    https://youtu.be/IqUpwxKnIaI
     
  3. Diablohead

    Diablohead

    Indie dev Oldbie
    1,898
    87
    28
    Near London
    games
    I really don't like the contrast balance in the HD version, it makes the quality of texture shading look worse and stick out more.
     
  4. ICEknight

    ICEknight

    Researcher Researcher
    Kinda on-topic: Mazin meets Shenmue Mazin.

    [​IMG]

    :v:


    EDIT: Yeah, it's the guy who did that "scary" secret illustration in Sonic CD.