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Discussion in 'Project: Sonic Retro (Archive)' started by Retro_Stew, Nov 9, 2008.

  1. Retro_Stew

    Retro_Stew

    French Twitch Gamer Member
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    [color="#092#FF0000#092"]Sprites[/color]

    [color="#092#FF0000#092"]Objects[/color]
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    [color="#092#FF0000#092"]Badnicks[/color]

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  2. Thundertimi

    Thundertimi

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    Sonic Retro (Artwork team)
    Looking good.
     
  3. synchronizer

    synchronizer

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    I have seen the last red badnick edited for Sonic Nexus. Is that all right? A link to it's "Meet that Badnick."

    http://nexus.hrook.net/?p=84
     
  4. Retro_Stew

    Retro_Stew

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    It was from the badnick contest, and actually it's edited from a chaotix badnick.
     
  5. Delusphere

    Delusphere

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    I have lots of sprites I made - but I'm really shy to show them off... Would any of you like to see them?

    There part of my Current project, but I totally don't mind sharing them??

    I have some custom sonic sprites and TV Box art I made. I also have lots of new original concept Ideas?? Like for new Shields and ho rings can be usefull etc

    I'll share, but only If people are serious about using them..
     
  6. PC2

    PC2

    GenMobile > 3DS Member
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    Various Artwork & Music, :smug:
    Oh hey, if we're putting all of the badniks here, I've actually updated this one recently:

    OLD [​IMG]--->[​IMG] NEW

    OLD [​IMG]--->[​IMG] NEW
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    OLD [​IMG]--->[​IMG] NEW
    OLD [​IMG]--->[​IMG] NEW

    I'm trying to move away from the cute, simplistic S1/SCD-style badniks and closer to the more detailed, slightly nastier-looking S3K/Chaotix-style badniks. As stated on the old project board, this started out as a steggosaurus for Blue Mountain, but I got creative along the way and ended up with these clownfish-like robots. =P The spikes only pop out if and when Sonic gets close enough (or tries to jump ontop of) the badnik. I'll probably add a little more detail to the second one. For some reason, the subtle differences in the face now make me think of "Poppa Badnik" and "Momma Badnik"... Does anyone else get this feeling? o_O

    And Thundertimi, let me just say that I love what you've done so far concerning the badniks - they really look official! :thumbsup:
     
  7. Thundertimi

    Thundertimi

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    It Beetle rally from sonic chaotix.

    I also noticed that today.
    I checked difference of Beetle rally and this badnick.

    They have some difference.
    Also, there is many edits of caterkiller, so I think it does not matter as long as its not same.
     
  8. 87th

    87th

    FOX HOUNDER Member
    Does anybody else think Tails' left arm and hand look strange in this image?
    [​IMG]
    The way his arm is connected to his shoulder looks strange, and I think his whole hand looks bizarre.
     
  9. Thundertimi

    Thundertimi

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    Yep, it look weird.
     
  10. Zenor

    Zenor

    flip the chessboard over Member
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  11. Thundertimi

    Thundertimi

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    Sonic Retro (Artwork team)
    [​IMG]

    About nack miniboss.
     
  12. synchronizer

    synchronizer

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    Definitely put some shine on the ice.
     
  13. Amistat

    Amistat

    Member
    Hmm, no idea if any of this would be of use to you guys, even just as inspiration, but here's a few objects I was messing with for a Sonic 1 hack that never happened.

    [​IMG]
    I've just noticed the brass spring's been cut off on the left...grr oh well, you get the idea.

    Also, the Metal Sonic I made might be of use to you guys? Feel free to ignore the rest, it was for something else =P

    [​IMG]

    Not sure if any of it's the style you're after but it's something at least :rolleyes:
     
  14. Mobiethian

    Mobiethian

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  15. I had a thought about the Title Cards, as they were used for each Act/Level having the same design all the way through, would it be feasable to have different Title Cards per Act or Level? Say with the 'Circus Zone' having some ballons or some lights etc. & 'Tropical Zone' having say... trees or something. Just to spice them up a bit, but obviously not over doing it, just so it is slightly alternate from the other Title Cards. Also, like in Sonic 3 where the levels become different through the acts to progress in the story, the Title Cards could be affected in a slight way according to what is happening?

    Just some thoughts shooting through my head :rolleyes:
     
  16. Azu

    Azu

    I must be stupid. Member
    I have a few idea for gimmicks if you guys are still looking for some. One of my idea is called "Warp Engine"
    It's idea I had for the Sonic Worlds engine (Made in MMF2). This gimmick would be best suited for a machine-type level.
    Anyway, the Warp Engine is sort of like the Warpstar. It uses some features of the Warpstar. Sonic hops on the warp drive and rides it to a certain point. Could be a flight leading to the bonus area, or a hidden area.

    Another idea of mines is called "Protection Shield". It basically like the normal shield, but it has HP. I'm uploading a video on YouTube.
    Once it's done processing, I'll post it here.
     
  17. Sonic Boom

    Sonic Boom

    Member
    Wasn't something like this done in Chaotix in Amazing Arena? Although I believe your idea includes something that travels a lot quicker.

    I like the idea of a shield that takes multiple hits, but it seems like that would just be adding on more shields to this game than necessary, given the elemental shields.
     
  18. Azu

    Azu

    I must be stupid. Member
  19. Witch Chao

    Witch Chao

    Now with 200% more Bullshit Member
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    Super Sonic Drift