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S&K 0525 discussion

#106 User is offline Overlord 

Posted 29 February 2008 - 03:43 PM

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View PostTweaker, on Feb 28 2008, 10:40 PM, said:

View PostOverlord, on Feb 26 2008, 02:22 PM, said:

View PostOverlord, on Feb 25 2008, 11:24 PM, said:

Tweaker, can you get a VGM of the alt title music as well?

Ba bump. If we're logging differences, this'll come in useful later =P

Here you go.

Nicely done. It's a shame there are only a few musical difference, really. =/

#107 User is offline GARY M 9 

Posted 29 February 2008 - 08:18 PM

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I found out some things about DDZ using Knuckles and Tails.

When you use Knuckles to access DDZ, he will try to take the sprite set of Hyper/Super Sonic and the game doesn't have those sprites so Knuckles gets scrambled while having the dashing pose sprite of Hyper/Super Sonic. His pallete will still flash pink and red though. He also gives off the stars as he travels through space. The ring count also drops like normal.

Tails will start DDZ with no rings. He will also look scrambled but just look like a box. When one ring is collected, it will jump to 51 rings. The ringcount drop script won't trigger, but Tails is in Super mode since even though the rings don't drop and his pallete is also changing. Tails also gives off the stars behind him. Since the ring count doesn't drop, you can complete this stage as slow as you want until the time out happens. Using tails makes DDZ the easiest zone in the entire game.

#108 User is offline Quexinos 

Posted 29 February 2008 - 08:20 PM

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View PostGARY'M 9, on Feb 29 2008, 07:18 PM, said:

I found out some things about DDZ using Knuckles and Tails.

When you use Knuckles to access DDZ, he will try to take the sprite set of Hyper/Super Sonic and the game doesn't have those sprites so Knuckles gets scrambled while having the dashing pose sprite of Hyper/Super Sonic. His pallete will still flash pink and red though. He also gives off the stars as he travels through space. The ring count also drops like normal.

Tails will start DDZ with no rings. He will also look scrambled but just look like a box. When one ring is collected, it will jump to 51 rings. The ringcount drop script won't trigger, but Tails is in Super mode since even though the rings don't drop and his pallete is also changing. Tails also gives off the stars behind him. Since the ring count doesn't drop, you can complete this stage as slow as you want until the time out happens. Using tails makes DDZ the easiest zone in the entire game.

Everything you said happens in the final :boxing:
It's all good observations though.

#109 User is offline Karlboose 

Posted 29 February 2008 - 09:00 PM

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View PostGARY'M 9, on Mar 1 2008, 01:18 AM, said:

I found out some things about DDZ using Knuckles and Tails.

When you use Knuckles to access DDZ, he will try to take the sprite set of Hyper/Super Sonic and the game doesn't have those sprites so Knuckles gets scrambled while having the dashing pose sprite of Hyper/Super Sonic. His pallete will still flash pink and red though. He also gives off the stars as he travels through space. The ring count also drops like normal.

Tails will start DDZ with no rings. He will also look scrambled but just look like a box. When one ring is collected, it will jump to 51 rings. The ringcount drop script won't trigger, but Tails is in Super mode since even though the rings don't drop and his pallete is also changing. Tails also gives off the stars behind him. Since the ring count doesn't drop, you can complete this stage as slow as you want until the time out happens. Using tails makes DDZ the easiest zone in the entire game.

I'd like to add that a trick to "unscramble" Knuckles and Tails sprites in Doomsday Zone that works in the final version, also works in S&K 0525. This trick requires you to activate debug mode after Knuckles/Tails jumps on screen, but before that transformation whistle. If done correctly, Super Knuckles/Tails will us their own running sprites rather than Super/Hyper Sonic's.

#110 User is offline Quexinos 

Posted 29 February 2008 - 09:11 PM

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Why is that anyway?

#111 User is offline Karlboose 

Posted 29 February 2008 - 09:21 PM

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I've got no idea... I have no knowledge on how the inner code of the games work. My only guess is that activating debug mode cancels the call for Super Sonic's sprites during the transformation. Anyone got a definate answer?

#112 User is offline JoseTB 

Posted 29 February 2008 - 10:31 PM

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My guess, though I'd have to look, is that the sonic mappings are loaded by default. If you enter in debug mode before the actual transformation takes place, the new mappings are set accordingly when you leave since there's a different code for that which actually checks for the character. But as I said, that would only be my guess.
This post has been edited by JoseTB: 29 February 2008 - 10:31 PM

#113 User is offline Sonic the Human 

Posted 07 March 2008 - 06:53 AM

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Ok, just found a glitch in SSZ act 2. I was going there as Knuckles, then, in the credits, I transformed into something (can't remember =P) then I fell. Ok. Here we go again Mecha Sonic. I defeated him, but when he was going for the Master Emerald, he charged up, and then... he fell. I was like "?" and he started felling from the ceiling too fast and until he reached the bottom of the screen and he fell again. And again. And again... ok, that's enough. Anyway, I don't know if this is in the final, but if it is, sorry.
Anyway, here's a pic:

Posted Image

#114 User is offline Shikamaru 

Posted 07 March 2008 - 10:09 AM

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QUOTE (Sonic the Human @ Mar 7 2008, 04:53 AM) [post="183238"]Posted Image[/quote]
Yes. It is in the Final, but only if you screw with the area with debug mode ( or at least the mecha sonic falling thing) :cool:

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