What makes a good Sonic game? Speed, of course! And what makes instant speed? For classic Sonic, that's the Spindash! So what would happen if you made Sonic Spindash every possible chance he gets, in a game that has more puzzle elements if anything? You'll really have to see it to believe it... Controls Down: Stop the Spindash Jump: Do the "Super Sonic Spindash", better known as a Jump Left and Right: Move left and right to continue your momentum, or control your jump in the air "New" features Sonic CD Roll Jump control Extended Camera (Optional) And of course, a forced Spindash every time that you touch the floor. Even when you're next to a wall. Watch out for Dr Robotnik's Diabolical Death Trap, such as the S-Tubes!
I fiddled with the spring and got this in Green Hill Act 3. Also, could you make a more centered camera, or at least have a toggle for the original camera? Good hack tho!
This sounds like an interesting, unique idea! So much interesting that I wanted to give it a try despite my hate for the CD camera. Except...
Funny thing actually, this hack happened due to a glitch when I tried to make the spindash automatically use the Sonic CD Camera. I'll revert some of the stuff to the original game (the end of scrap brain 1 was also slightly changed) and give the option for the camera
You should have made a new post when you attached the alternate version to the OP, I didn't realise it until a few hours ago Anyway, even if it's a few days late, here's a video of it.