I am so freaking hyped imagining the new heights that modding will reach for Sonic 1 and 2 with these new ports in the future. I'm sure there will be lots of cool stuff.
Sonic CD is also going to have a huge surge of Mods now that its decompiled. I'm super happy with all of this and I hope Sega doesn't take these downs.
I don't think they will. Basically all of Unleashed was ported to Generations within 5 years of Unleashed's original release and they didn't care then.
Won't be able to play them regardless because blind, but has anyone had any luck making builds for Linux?
we've released v1.1.0 for both CD & S1/S2, which fixes most major bugs people came across and adds some minor QOL stuff in as well! https://twitter.com/Rubberduckcooly/status/1353234136387919874?s=20
So, with a Sonic 1, Sonic 2, and Sonic CD disassembly, will we start seeing Retro Engine fan games? Even with custom gimmicks and characters? I cannot wait to see what people do with this!
I finally started messing around with these. They seem nice so far but I was having weird stuck key issues with Sonic CD for some reason. (I also tried a little of Sonic 2, which was fine.) I also didn't see a way in the config to control US vs Japanese soundtrack. Is that something kept in the Steam path if I leave that as default? (EDIT: that's just in the in-game menu as a separate option from other config choices -- the only tragic thing is the option isn't checked before the title screen starts, unless that's something I would need the resource file from the android version for)
For some reason, on Sonic 2, when I press 'X' (B) button, the game just pauses? I don't know if that happens only with me.
I did have that same issue. Using the default configuration settings. Only sonic 2 had that issue. I do believe enter still worked normal for pause.
This is hard coded in some of the later RSDK's as a debug feature. As far as I know it can't really be fixed.
Ugh ya it's very annoying as the X button also functions as the debug trigger, so every time you try to access debug it pauses.
Surely we could get around this for the time being by using Steam or some other control remapper? Not ideal but it would work. Can't wait to try these by the way, just waiting until more QoL stuff is ironed out to dive in. Extremely grateful though. I've had 0 luck with getting Bluestacks (or similar) or the Switch version of Android to play nice with me so this is definitely a treat.
That's what I thought. Surely there's a way to map the dev menu pause to like, R1 or RT or whatever, or Y.
So what's the way to actually do this? I have some older versions of the games on my older android devices from before the games went Free To Play and those devices are so old I think they'd die if they connected to the internet again... would I be able to get the necessary files off Blue Stacks if I connected my account that has the games on them on it? Those would be the most up to date paid versions.
It looks like the Ring King and Secret of Labyrinth Zone achievements are mixed up as I seem to have gotten the one when I should have gotten the other. I also think I failed to get the Beat the Clock achievement when I should have, but I'm not going to bother with doing the math to see what my times are.
I'd like to know this too - my phone isn't rooted or anything so I'm not sure if I can even grab the files directly from it, but I wouldn't mind downloading BlueStacks again if it meant I could use it to redownload the games through the Play Store and access the required files that way. Wouldn't be the first time I've grabbed BlueStacks to do something with these games - back when I originally purchased them my phone was too outdated to actually run them, so I played them pretty much exclusively through BlueStacks anyway, haha! XD