don't click here

Sonic the Hedgehog (Prototype)

Discussion in 'General Sonic Discussion' started by drx, Jan 1, 2021.

  1. Metalwario64

    Metalwario64

    Member
    230
    108
    43
    I didn't like it from the first time I saw the reveal stream. WAAAAAY to bright and flashy to the point of being irritating. Haha!

    I do think the idea could have worked if it had been toned done and maybe had the buildings redesigned to look a bit more detailed with more subtle neon lights, but the final is way better in this case.
     
    • Like Like x 1
    • Agree Agree x 1
    • List
  2. Blue Spikeball

    Blue Spikeball

    Member
    2,347
    957
    93
    I think the Sparkling BG looks nice, but a bit too simplistic and "abstract" for Sonic 1, almost like a NES BG. I can see why they replaced it, I feel it would have stuck out like a sore thumb.

    Come to think of it, Ohshima did state that that Sparkling/Spring Yard was the first level to be drawn and finalized. Going by that, it makes sense that its original BG would be more basic than most zones, just like TTS GHZ. At some point they realized that they could make more detailed BGs, and they eventually remade the GHZ and SYZ BGs to match the rest of the game.
     
    Last edited: Jan 18, 2021
    • Informative Informative x 6
    • List
  3. Toasty

    Toasty

    BulbaSAUR! Member
    I agree, it reminds me a lot of Casino Night zone, those bright colorful zones take a lot of work and revision to look their best.
     
  4. Black Squirrel

    Black Squirrel

    no reverse gear Wiki Sysop
    8,543
    2,465
    93
    Northumberland, UK
    steamboat wiki
    I would imagine the background was redone to allow for parallax scrolling... even if the feature didn't turn up until rev 01.

    It's a bit flashy but you could probably minimise that by making the rotating palettes smoother.
     
  5. Fadaway

    Fadaway

    Member
    416
    131
    43
    I like Sparkling Zone's BG but I'd definitely agree with it being too simplistic. I do like the aesthetic. It would be great to see it fleshed out more with parallax scrolling incorporated and some graphical adjustments. But, I love Spring Yard's BG as well. Wouldn't it be grand if Spring Yard switched to Sparkling Zone's BG for the third act? An updated Sparkling Zone BG anyway. The music definitely fits with the bright and flashy pachinko parlor theme.
     
  6. Bryn2k

    Bryn2k

    Still a thing. Oldbie
    I personally think you'd get the best result if you had the final's city background and the sparkling stuff in chunks, similar to Casino Night's blue/yellow backgrounds around slot machines. Would make more sense than COPE or CPU ever will.
     
  7. Diablohead

    Diablohead

    Indie dev Oldbie
    1,898
    87
    28
    Near London
    games
    Really random thought but do you think the music for scrap brain fits the clock work theme if you listen to it now and listen for the beat?
     
  8. LocalH

    LocalH

    roxoring your soxors Tech Member
    My bad. Blame the screenshot at the bottom of TCRF's proto MZ page.
     
  9. I haven't posted since the sonic 3 proto, this is an amazing find and I never thought I'd see Clock Ork Zone!

    I don't know if this has been brought up, but has anyone noticed the background of Sonic Mania's GHZ mid boss? Right slap in the middle!
     
  10. RDNexus

    RDNexus

    Member
    It might've been a nod to Proto Labyrinth, who knows xD
     
  11. .hack//zero

    .hack//zero

    Member
    3,011
    4
    18
    Working on a vulkan game engine for fun. Learning Ray-Tracing.
  12. JoseTB

    JoseTB

    Tech Member
    716
    59
    28
    Retro Gamer issue 216 is out! Support the magazine, a one year digital only subscription is just 12 bucks right now.
     
    Last edited by a moderator: Jan 22, 2021
    • Like Like x 8
    • Informative Informative x 2
    • List
  13. Ooh, now we can find out how they got the prototype...
     
  14. Dark Sonic

    Dark Sonic

    Member
    14,631
    1,610
    93
    Working on my art!
    I always thought the Mania GHZ underground aesthetic was ripped from Generations.
     
  15. egel

    egel

    Member
    38
    2
    8
    Cheeseland
    May start a small page about my MD collection.
    Thank you drx, Buckaroo and everyone else involved for sharing this with the world, including those revealing the secrets hidden within the rom. As a proud owner of a sonic crackers proto cart I am very happy to see these prototypes still being unearthed and the roms being shared. I wish I had found out about this release a little sooner! I guess dreams do come true. I never expected this to happen.

    Time to play this beauty. Thank you so much.
     
  16. Hez

    Hez

    Oldbie
    I thought this was obvious? Do we need to point out the UFOs in Studiopolis and splats as well?
     
  17. Yeah tbh, I recognized it as soon as I first saw the boss. Mania is full of so many references it's actually unfunny. How many newcomers are even going to understand why they're even there? :p
     
  18. RDNexus

    RDNexus

    Member
    Maybe some people have yet to notice all that? <.<
     
  19. Laura

    Laura

    Brightened Eyes Member
    You joke, but I didn't notice the UFOs!
     
  20. Hez

    Hez

    Oldbie
    Does anyone remember the "lets go" art found in the final? I didn't see it in Sparkling Zone if I recall. Was it still loaded into vram?