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"Multiple" new Sonic games planned for 2021

Discussion in 'General Sonic Discussion' started by The Joebro64, Sep 7, 2020.

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  1. Xiao Hayes

    Xiao Hayes

    Classic Eggman art Member
    Can't wait for a Sonic 1 remake in 3D with boost gameplay, constant switching between long empty highways in 3D and blocky platforming in 2D, and both classic Sonic and modern Sonic as playable characters, with Zavok as the boss of marble zone, and spring yard and starlight zone full of humans in the background, all topped with wisps releasing from badniks and a DLC which shows how Shadow made Eggman blame Sonic for his first defeat when he was planning how to buy an island to build junkassic park on it.

    Now, jokes aside, they'll probably release a main game, a mobile game, and either another mobile game or a sports-based title like sonic team football or 2021 Olympics.
     
  2. Sid Starkiller

    Sid Starkiller

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    And every Zone is a separate world, don't forget that!
     
  3. Dark Sonic

    Dark Sonic

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    They def won't do anything for the Olympics. Even though it was delayed until 2021 it's still very much the 2020 Olympics in Japan.
     
  4. Mana

    Mana

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    I'm expecting a new 3D entry, a new Tyson animation project, and some comic tie in.

    Mania 2 isn't likely imo but I would love to be proven wrong.
     
  5. Ravenfreak

    Ravenfreak

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    I love the 30th anniversary logo, probably my second favorite anniversary logo so far! I'd love to see a new 2D game complete with new levels, but I doubt it'll happen. :S I just hope at least one of the games will be decent, but meh you know Sonic Team's reputation. I just hope one of the games have zones that are longer than the stages in Forces. It can't be too difficult to do that right? :V
     
  6. Someone did a animation for the logo and wow.
     
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  7. Swifthom

    Swifthom

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    Okay, not worth a new thread (at least not yet) but having seen the PS5 announcements today.
    Are we expecting the big new tentpole game to be new console exclusive or will it be cross compatible with PS4 and Xbox One? If it is then I feel switch compatability more likely as it indicates the tech is scalable, however if its new console exclusive switch architecture presumably impossible.

    Just who are the best target market for Sega right now? I have no idea.
    Which is why it makes sense that there will be multiple announcements but... I feel like we're heading into 06 and Secret rings territory again if they try that (please no - I don't mean in that way - i mean in the sense anyone with only 1 console is watchign with jealousy at the other because it looks better than the one they have)
     
  8. After seeing Forces and TSR, I don't think Sonic games will be all that graphically intensive anymore. If Naka and Ohshima's new Ballan Wonderworld game can be cross-gen and be on all 5 consoles (including the Switch) and PC, I don't see why SEGA/Sonic Team can't do the same for Sonic games.
     
  9. Azookara

    Azookara

    yup Member
    It's almost absolutely given that the next Sonic game will be on Switch.

    06, Unleashed and Generations are the only three Sonic games in the past near-20 years that didn't release on a Nintendo console, and even then 06's Wii development became a new game (Secret Rings) while Unleashed and Gens got Wii and 3DS demakes respectively. Now that the gaps between console gens aren't as enormous anymore and the option to do portable/waggle-based demakes is out, any major Sonic game is bound to be released for Switch alongside the others.

    I'd honestly moreso expect a Switch-exclusive game than for them to omit it, lol. Storybook games and Lost World leave precedent.
     
  10. Palmtree Panic

    Palmtree Panic

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    I hope it's Sonic Mania 2. Would be perfectly fine without a 3D title after Forces.

    I do wonder if something was supposed to be announced at SXSW back in April.
     
  11. Beltway

    Beltway

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    I think a Switch version for the next major Sonic title is virtually guaranteed, but I'm more curious on if the Switch hardware will be used as the baseline for future games. The Switch version of Forces came pretty late in development, well after production started for the more powerful PS4/XBO/PC platforms; Sonic Team in an interview even said they weren't sure if they would be able to complete the Switch port in time for the game's release. And it shows with its 30fps framerate, significantly pared-back textures/lighting, and overall drastically-lowered performance. That's not even covering the multiple pre-release impressions of the Switch version slamming it as a technical mess that struggled to hit stable performance.

    So hopefully, all of the above is a lesson learned for whomever is responsible for developing the next title(s). (Although if it's a game with "run on a toaster" specs and/or is outsourced to a competent porting studio like Mania, then the developers don't need to worry too much.)

    As for Switch exclusivity....I have my doubts Nintendo and Sega would want to try that again after the 2013 Wii U/3DS partnership (as well as Sega's efforts to quickly bail from it with RoL). I wouldn't rule out the possibility though. Mania and Forces had a more prominent presence on the Switch's eShop compared to the PS Store and Steam when they released, Mania especially. The 2013 partnership also made a point of Sega giving/sharing with Nintendo worldwide publishing and distribution rights over the games, something that hadn't been done with the previous Nintendo exclusives besides the first three Mario & Sonic games (where Nintendo published them in Japan). I could definitely see Sega striking a similar scenario with Nintendo with a Switch-exclusive Sonic game, where Nintendo covered publishing and even (mainstream) marketing duties.
     
    Last edited: Sep 18, 2020
  12. Wildcat

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    Can't believe I didn't think of this before...Super Sonic Maker. Both Marios were successful, it fits perfectly for a 30th Anniversary since it would include all 2D material and Sega knows about the fan game community.

    I'm gonna be surprised if this does not happen now. I mean it's so obvious. People mentioned it at the time of Mario Maker but seemed to forget and assume there's a remake or compilation.
     
  13. SuperSnoopy

    SuperSnoopy

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    Slice of life visual novel, coming soon...?
    I really doubt they'd release a game like this. Making a Sonic level is way more difficult than making a Mario level, and while the overabundance of stupid gimmicks made MM fun, it just wouldn't work with the 2D Sonic gameplay. The game would have to be more basic, and as a result would feel more like work than an actual video game.

    Don't get me wrong, I'm really looking forward to playing Lapper's Sonic Studio, but I can't see Sega releasing a game like this commercially.
     
    Last edited: Sep 19, 2020
  14. Wildcat

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    I really do not see how it could be more difficult. I've actually not played either MM (I want to just one of those things I have not gotten around to trying) but looking at the elaborate videos I don't see why a Sonic level would be harder.

    I know he's more speed based but that's the thing. The levels would be edited however you wanted. Open and full of loops or enclosed and trap heavy. There's already official Sonic stages in both these types or in combination.

    Of course it would be named something else like Sonic Creator or Sonic Design Studio.
     
  15. Fadaway

    Fadaway

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    -fingers crossed-
     
  16. MH MD

    MH MD

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    You know what's really sad?

    SEGA actually attempted a Sonic Maker in the past already! in 2009 they DID make a Sonic Maker site for a limited time, of course it was not that extensive but it was still a thing that they made, and then killed for some reason, but i remember having fun with it in that time.

    read about it here if you want to learn more

    https://www.resetera.com/threads/th...-that-you-will-never-ever-get-to-play.111246/

    SEGA always attempt to make innovative concepts first and be ahead of their times, but they are unlucky
     
  17. big smile

    big smile

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    Sonic Level Creator was awesome. I hope that Sega extends it into a full game one day (and also turn that Lake Side Zone into a proper level).

    But I'd love it if Sonic was added as a DLC to Mario Maker 2. That way, we could not only make Sonic games but also the Mario/Sonic team-up game that Sega and Nintendo just don’t want to give us.
     
  18. Overlord

    Overlord

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    I can think of one reason:

    [​IMG]
    Super Mario World, 1-1

    [​IMG]
    Green Hill Zone Act 1

    Not only is the Sonic one longer, it is far more complicated.
     
  19. Black Squirrel

    Black Squirrel

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    I'm going to be annoying here and point out there are 72-ish levels in Super Mario World, so side-by-side comparisons probably don't work.

    Many Sonic levels have an upper and lower path, but Mario has physically separate, optional levels. It's just a different solution for "putting more content in the game".
     
  20. Blue Spikeball

    Blue Spikeball

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    But people weren't comparing whole games, they were comparing individual levels, since the thing being discussed was the two series' different level design styles.
     
    Last edited: Sep 19, 2020
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