I kinda like the test model, at least in the face. Not better than the latest iteration, but far better than what they believed was okay IMO.
The earlier ugly bastard design makes me appreciate the new one even more. And it makes me happy that was improved, like, a lot.
About a couple of days ago, the fansite, Sonic Team Argentina did an interview with one of the animators, and an affiliate of Tails' Channel was able to do a translation. However, it looks like the fansite took the interview down, and eventually Tails' Channel did as well after receiving a complaint. Fortunately, the tweets they made summarizing the interview are still there (here and here). Seriously Paramount, what the hell? This just makes me feel bad for the animators. I'm sure even Fowler wasn't OK with that design.
It had to have been Paramount. They really must have their heads stuck in the ground. When are those corporate assholes gonna stop pulling stunts out of their asses and let producers do their thing properly?
https://twitter.com/Sergindsegasoni/status/1202559138351534082?s=19 Sonic-tubers in Spain are getting free Movie Sonic plushies and now I want one.
Interesting how it has the mono-eye. Also, Sonic's shoes (both on the plush and on the render of Sonic on the tag) are missing the stripe. Maybe something to do with Puma?
Is it me, or is the movie getting a lot of attention in Spain? I feel like half the relevant informations we got for this move so far came from spanish-speaking countries.
I would say that Sonic has a big audience in Spanish speaking countries, especially after Sonic X aired. (Something that I don't think Sega really takes advantage.) Add that these kind of movies do decently on those markets then it's not surprising that Paramount is putting a lot of effort there.
Apparently there was some AR promotion with the movie on Facebook, and it has a lower res version of the Sonic model. It's been ripped, and we have a side-by-side with Generations Modern Sonic. He's still got extra spikes, but they're hidden behind his silhouette.
I took a crack at making a hybrid design of sorts, using Modern Sonic's pupil's, side mouth, and tan arms and then using the movie proportions for the rest (except the torso, I made that a bit smaller). If they decrusted the textures idk I think this might look pretty good.
Worth remembering that Sega basically won the 8- and 16-bit wars outside of America and Japan (despite what revisionist games journalism would have you think) and Sega was practically a monopoly in South America at the time. (Seriously, sometimes I think mainstream games journalism is trying to gaslight me over my childhood memories)
Well... It sure was quick for people to find the AR Game and rip the model. I'll be waiting to see Movie!Sonic ported into games like Generations & 06.
The problem with trying to retrofit a film grade VFX model into a video game is that Sonic's game models are built to look decent so that as little facial animation as possible needs to be done. 99% of the game Modern Sonic will not have a single bit of actual animation being done to his face or even have a single vertex altered from his face in t-pose. Movie Sonic is built to be fully animated in every frame. Just dropping his static mug into a game with no fur is going to look like shaved taxidermy.
The more impressive stuff will come with SFM and the like. I mean there are some good renders made already. Though I would love Movie Sonic going through Adventure 1's expressions, but I don't think anyone's been able to nail down how to get that working in game.
I just think most of the movie sonic model ports are just made for neat proof of concepts. They both have their purposes though.
Right, there's no harm in experimentation. I saw a comment elsewhere on the side-by-side that was just like "why does the movie model look so off" and it's like... put Buzz Lightyear in a t-pose next to Rocket Raccoon in a T-pose without his fur. Which one do you think is going to look "off". The farther you get from a cartoon the more eerie a naked t-pose will look.