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Sonic Month 2019: Sonic 2

Discussion in 'General Sonic Discussion' started by drx, Nov 9, 2019.

  1. JoseTB

    JoseTB

    Tech Member
    716
    59
    28
    Can we just take a moment to appreciate how incredible it is that these two builds have finally been tracked down and dumped? Seriously major kudos to drx et al for what they do.
     
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  2. Fadaway

    Fadaway

    Member
    416
    131
    43
    I am very excited about these finds but sifting through the pages of the topic and scrolling past debates on what Dust Hill was is tedious and I don’t think it is anything to care about too much. All the evidence is available and can be interpreted in whatever way you like but it isn’t anything worth thinking much about let alone debating over on the internet. There are so many other cool things to talk about right now. But, that is only my opinion.
     
  3. Diablohead

    Diablohead

    Indie dev Oldbie
    1,898
    87
    28
    Near London
    games
    An interesting build for sure, all these builds really show how quickly the final game came together just months before launch.
     
  4. qwertysonic

    qwertysonic

    Member
    936
    324
    63
    creating the biggest sonic collection
    Seconded the desire to not discuss Dust Hill Zone in this thread
     
  5. evilhamwizard

    evilhamwizard

    Researcher
    1,392
    455
    63
    Object $5a is some kind of badnik that's not referenced by any debug table:

    https://imgur.com/a/19FQV6N

    It "spawns" in place and follows your movements. It doesn't do much else, but it can hurt to the touch. If you kill it, it leaves behind tiles. This might be the bubbler badnik?

    It's mappings look at $7880 in VRAM...

    The code for all the bosses sans the Wing Fortress/Death Egg ones are present. In the stream, drx was able to load ARZ and Metropolis. What people might not have noticed - the object itself is coded to spawn toward the end of the stage in Act 2, not Act 3 (!!!). However, the routines that set the camera/field and loads the boss up when you're within a certain coordinate sets it up for Act 3. Chemical Plant and Oil Ocean are present, but Chemical Plant crashes for some reason (it doesn't have hard coded coordinates, so it's likely meant to be placed in debug mode). Not sure what's up with Oil Ocean, could be similar to Metropolis.

    I started disassembling the ArtLoadCue tables:
    Code (Text):
    1.  
    2. [LIST=1]
    3. [*]ROM:0002E7D4 ArtLoadCues:   dc.w PlrList_Std1-ArtLoadCues; 0 ; DATA XREF: LoadPLC+4o
    4. [*]ROM:0002E7D4                                         ; LoadPLC2+4o ...
    5. [*]ROM:0002E7D4                 dc.w PlrList_Std2-ArtLoadCues; 1
    6. [*]ROM:0002E7D4                 dc.w PlrList_StdWtr-ArtLoadCues; 2
    7. [*]ROM:0002E7D4                 dc.w PlrList_GameOver-ArtLoadCues; 3
    8. [*]ROM:0002E7D4                 dc.w PlrList_Ehz1-ArtLoadCues; 4
    9. [*]ROM:0002E7D4                 dc.w PlrList_Ehz2-ArtLoadCues; 5
    10. [*]ROM:0002E7D4                 dc.w PlrList_WZ1-ArtLoadCues; 6
    11. [*]ROM:0002E7D4                 dc.w PlrList_WZ1-ArtLoadCues; 7
    12. [*]ROM:0002E7D4                 dc.w PlrList_WZ1-ArtLoadCues; 8
    13. [*]ROM:0002E7D4                 dc.w PlrList_WZ2-ArtLoadCues; 9
    14. [*]ROM:0002E7D4                 dc.w PlrList_Mtz1-ArtLoadCues; $A
    15. [*]ROM:0002E7D4                 dc.w PlrList_Mtz1-ArtLoadCues; $B
    16. [*]ROM:0002E7D4                 dc.w PlrList_Mtz1-ArtLoadCues; $C
    17. [*]ROM:0002E7D4                 dc.w PlrList_Mtz2-ArtLoadCues; $D
    18. [*]ROM:0002E7D4                 dc.w PlrList_Htz1-ArtLoadCues; $E
    19. [*]ROM:0002E7D4                 dc.w PlrList_Htz1-ArtLoadCues; $F
    20. [*]ROM:0002E7D4                 dc.w PlrList_Htz1-ArtLoadCues; $10
    21. [*]ROM:0002E7D4                 dc.w PlrList_Htz1-ArtLoadCues; $11
    22. [*]ROM:0002E7D4                 dc.w PlrList_Htz1-ArtLoadCues; $12
    23. [*]ROM:0002E7D4                 dc.w PlrList_Htz2-ArtLoadCues; $13
    24. [*]ROM:0002E7D4                 dc.w PlrList_Hpz1-ArtLoadCues; $14
    25. [*]ROM:0002E7D4                 dc.w PlrList_Hpz2-ArtLoadCues; $15
    26. [*]ROM:0002E7D4                 dc.w PlrList_Ooz1-ArtLoadCues; $16
    27. [*]ROM:0002E7D4                 dc.w PlrList_Ooz1-ArtLoadCues; $17
    28. [*]ROM:0002E7D4                 dc.w PlrList_Ooz1-ArtLoadCues; $18
    29. [*]ROM:0002E7D4                 dc.w PtrList_Ooz2-ArtLoadCues; $19
    30. [*]ROM:0002E7D4                 dc.w PlrList_Mcz1-ArtLoadCues; $1A
    31. [*]ROM:0002E7D4                 dc.w PlrList_Mcz2-ArtLoadCues; $1B
    32. [*]ROM:0002E7D4                 dc.w PlrList_Cnz1-ArtLoadCues; $1C
    33. [*]ROM:0002E7D4                 dc.w PlrList_Cnz2-ArtLoadCues; $1D
    34. [*]ROM:0002E7D4                 dc.w word_2EBDA-ArtLoadCues; $1E
    35. [*]ROM:0002E7D4                 dc.w word_2EC24-ArtLoadCues; $1F
    36. [*]ROM:0002E7D4                 dc.w word_2EC4A-ArtLoadCues; $20
    37. [*]ROM:0002E7D4                 dc.w word_2EC4A-ArtLoadCues; $21
    38. [*]ROM:0002E7D4                 dc.w word_2EC4A-ArtLoadCues; $22
    39. [*]ROM:0002E7D4                 dc.w word_2EC6A-ArtLoadCues; $23
    40. [*]ROM:0002E7D4                 dc.w word_2ECA2-ArtLoadCues; $24
    41. [*]ROM:0002E7D4                 dc.w word_2ECA2-ArtLoadCues; $25
    42. [*]ROM:0002E7D4                 dc.w word_2ECA2-ArtLoadCues; $26
    43. [*]ROM:0002E7D4                 dc.w word_2ECAA-ArtLoadCues; $27
    44. [*]ROM:0002E7D4                 dc.w PlrList_CpzBoss-ArtLoadCues; $28
    45. [*]ROM:0002E7D4                 dc.w PlrList_EhzBoss-ArtLoadCues; $29
    46. [*]ROM:0002E7D4                 dc.w PlrList_HtzBoss-ArtLoadCues; $2A
    47. [*]ROM:0002E7D4                 dc.w PlrList_ArzBoss-ArtLoadCues; $2B
    48. [*]ROM:0002E7D4                 dc.w PlrList_MczBoss-ArtLoadCues; $2C
    49. [*]ROM:0002E7D4                 dc.w PlrList_CnzBoss-ArtLoadCues; $2D
    50. [*]ROM:0002E7D4                 dc.w PlrList_MtzBoss-ArtLoadCues; $2E
    51. [*]ROM:0002E7D4                 dc.w PlrList_OozBoss-ArtLoadCues; $2F
    52. [*]ROM:0002E7D4                 dc.w word_2ED6A-ArtLoadCues; $30
    53. [*]ROM:0002E7D4                 dc.w word_2ED6A-ArtLoadCues; $31
    54. [*]ROM:0002E7D4                 dc.w word_2ED6A-ArtLoadCues; $32
    55. [*]ROM:0002E7D4                 dc.w word_2ED78-ArtLoadCues; $33
    56. [*]ROM:0002E7D4                 dc.w word_2ED86-ArtLoadCues; $34
    57. [*]ROM:0002E7D4                 dc.w word_2ED94-ArtLoadCues; $35
    58. [*]ROM:0002E7D4                 dc.w word_2EDA2-ArtLoadCues; $36
    59. [*]ROM:0002E7D4                 dc.w word_2EDB0-ArtLoadCues; $37
    60. [*]ROM:0002E7D4                 dc.w word_2EDBE-ArtLoadCues; $38
    61. [*]ROM:0002E7D4                 dc.w word_2EDCC-ArtLoadCues; $39
    62. [*]ROM:0002E7D4                 dc.w word_2EDDA-ArtLoadCues; $3A
    63. [*]ROM:0002E7D4                 dc.w word_2EDE8-ArtLoadCues; $3B
    64. [*]ROM:0002E84C PlrList_Std1:   dc.w 4                 ; DATA XREF: ROM:ArtLoadCueso
    65. [*]ROM:0002E84E                 plreq <ArtNem_Checkpoint, $8F80>; 0
    66. [*]ROM:0002E84E                 plreq <ArtNem_HUD, $D940>; 1
    67. [*]ROM:0002E84E                 plreq <ArtNem_Sonic_life_counter, $FA80>; 2
    68. [*]ROM:0002E84E                 plreq <ArtNem_Ring, $D780>; 3
    69. [*]ROM:0002E84E                 plreq <ArtNem_Numbers, $9580>; 4
    70. [*]ROM:0002E86C PlrList_Std2:   dc.w 2                 ; DATA XREF: ROM:ArtLoadCueso
    71. [*]ROM:0002E86E                 plreq <ArtNem_Powerups, $D000>; 0
    72. [*]ROM:0002E86E                 plreq <ArtNem_Shield, $97C0>; 1
    73. [*]ROM:0002E86E                 plreq <ArtNem_Invincible_stars, $9BC0>; 2
    74. [*]ROM:0002E880 PlrList_StdWtr: dc.w 1                 ; DATA XREF: ROM:ArtLoadCueso
    75. [*]ROM:0002E882                plreq <ArtNem_Explosion, $B480>; 0
    76. [*]ROM:0002E882                plreq <ArtNem_SuperSonic_stars, $BE40>; 1
    77. [*]ROM:0002E88E PlrList_GameOver:dc.w 0                ; DATA XREF: ROM:ArtLoadCueso
    78. [*]ROM:0002E890                plreq <ArtNem_Game_Over, $ABC0>
    79. [*]ROM:0002E896 PlrList_Ehz1:   dc.w 6                 ; DATA XREF: ROM:ArtLoadCueso
    80. [*]ROM:0002E898                plreq <ArtNem_8x8EHZ,   0>; 0
    81. [*]ROM:0002E898                plreq <ArtNem_Waterfall, $73C0>; 1
    82. [*]ROM:0002E898                plreq <ArtNem_EHZ_Bridge, $76C0>; 2
    83. [*]ROM:0002E898                plreq <ArtNem_HtzFireball1, $77C0>; 3
    84. [*]ROM:0002E898                plreq <ArtNem_Buzzer, $7A40>; 4
    85. [*]ROM:0002E898                plreq <ArtNem_Coconuts, $7DC0>; 5
    86. [*]ROM:0002E898                plreq <ArtNem_Masher, $8280>; 6
    87. [*]ROM:0002E8C2 PlrList_Ehz2:   dc.w 3                 ; DATA XREF: ROM:ArtLoadCueso
    88. [*]ROM:0002E8C4                 plreq <ArtNem_Spikes, $8680>; 0
    89. [*]ROM:0002E8C4                 plreq <ArtNem_DignlSprng, $8780>; 1
    90. [*]ROM:0002E8C4                 plreq <ArtNem_VrtclSprng, $8B80>; 2
    91. [*]ROM:0002E8C4                 plreq <ArtNem_HrzntlSprng, $8E00>; 3
    92. [*]ROM:0002E8DC PlrList_WZ1:   dc.w 0                 ; DATA XREF: ROM:ArtLoadCueso
    93. [*]ROM:0002E8DE                 plreq <ArtNem_8x8WZ, 0>
    94. [*]ROM:0002E8E4 PlrList_WZ2:   dc.w 3                 ; DATA XREF: ROM:ArtLoadCueso
    95. [*]ROM:0002E8E6                 plreq <ArtNem_Spikes, $8680>; 0
    96. [*]ROM:0002E8E6                 plreq <ArtNem_DignlSprng, $8780>; 1
    97. [*]ROM:0002E8E6                 plreq <ArtNem_VrtclSprng, $8B80>; 2
    98. [*]ROM:0002E8E6                 plreq <ArtNem_HrzntlSprng, $8E00>; 3
    99. [*]ROM:0002E8FE PlrList_Mtz1:   dc.w 9                 ; DATA XREF: ROM:ArtLoadCueso
    100. [*]ROM:0002E900                plreq <ArtNem_8x8MTZ,   0>; 0
    101. [*]ROM:0002E900                plreq <Nem_78532, $6F00>; 1
    102. [*]ROM:0002E900                plreq <Nem_7898A, $7E00>; 2
    103. [*]ROM:0002E900                plreq <Nem_78DF8, $7F20>; 3
    104. [*]ROM:0002E900                plreq <Nem_79114, $7FA0>; 4
    105. [*]ROM:0002E900                plreq <Nem_78B00, $80A0>; 5
    106. [*]ROM:0002E900                plreq <Nem_78A32, $8280>; 6
    107. [*]ROM:0002E900                plreq <Nem_78C0A, $8380>; 7
    108. [*]ROM:0002E900                plreq <Nem_8AAA4, $61E0>; 8
    109. [*]ROM:0002E900                plreq <ArtNem_Asteron, $6D00>; 9
    110. [*]ROM:0002E93C PlrList_Mtz2:   dc.w 9                 ; DATA XREF: ROM:ArtLoadCueso
    111. [*]ROM:0002E93E                 plreq <ArtNem_Button, $8480>; 0
    112. [*]ROM:0002E93E                 plreq <ArtNem_Spikes, $8680>; 1
    113. [*]ROM:0002E93E                 plreq <Nem_8A7CC, $8780>; 2
    114. [*]ROM:0002E93E                 plreq <ArtNem_VrtclSprng, $8B80>; 3
    115. [*]ROM:0002E93E                 plreq <ArtNem_HrzntlSprng, $8E00>; 4
    116. [*]ROM:0002E93E                 plreq <Nem_78CCC, $A000>; 5
    117. [*]ROM:0002E93E                 plreq <Nem_78D42, $A6C0>; 6
    118. [*]ROM:0002E93E                 plreq <Nem_78E68, $A7E0>; 7
    119. [*]ROM:0002E93E                 plreq <ArtNem_MtzCog, $ABE0>; 8
    120. [*]ROM:0002E93E                 plreq <ArtNem_MtzSpinTubeFlash, $AD60>; 9
    121. [*]ROM:0002E97A PlrList_Htz1:   dc.w $B                 ; DATA XREF: ROM:ArtLoadCueso
    122. [*]ROM:0002E97C                 plreq <ArtNem_8x8EHZ,   0>; 0
    123. [*]ROM:0002E97C                 plreq <ArtNem_8x8HTZ, $3F80>; 1
    124. [*]ROM:0002E97C                 plreq <ArtNem_HtzFireball1, $73C0>; 2
    125. [*]ROM:0002E97C                 plreq <ArtNem_HtzRock, $7640>; 3
    126. [*]ROM:0002E97C                 plreq <ArtNem_HtzSeeSaw, $78C0>; 4
    127. [*]ROM:0002E97C                 plreq <ArtNem_Sol, $7BC0>; 5
    128. [*]ROM:0002E97C                 plreq <ArtNem_Rexon, $6FC0>; 6
    129. [*]ROM:0002E97C                 plreq <Nem_899D2, $A400>; 7
    130. [*]ROM:0002E97C                 plreq <ArtNem_Spikes, $8680>; 8
    131. [*]ROM:0002E97C                 plreq <ArtNem_DignlSprng, $8780>; 9
    132. [*]ROM:0002E97C                 plreq <ArtNem_VrtclSprng, $8B80>; $A
    133. [*]ROM:0002E97C                 plreq <ArtNem_HrzntlSprng, $8E00>; $B
    134. [*]ROM:0002E9C4 PlrList_Htz2:   dc.w 2                 ; DATA XREF: ROM:ArtLoadCueso
    135. [*]ROM:0002E9C6                 plreq <ArtNem_HtzZipline, $7CC0>; 0
    136. [*]ROM:0002E9C6                 plreq <ArtNem_HtzFireball2, $82C0>; 1
    137. [*]ROM:0002E9C6                 plreq <ArtNem_HtzValveBarrier, $84C0>; 2
    138. [*]ROM:0002E9D8 PlrList_Hpz1:   dc.w 7                 ; DATA XREF: ROM:ArtLoadCueso
    139. [*]ROM:0002E9DA                 plreq <ArtNem_8x8HPZ,   0>; 0
    140. [*]ROM:0002E9DA                 plreq <ArtNem_HPZBridge, $6000>; 1
    141. [*]ROM:0002E9DA                 plreq <ArtNem_HPZWaterfall, $62A0>; 2
    142. [*]ROM:0002E9DA                 plreq <ArtNem_HPZPlatform, $6940>; 3
    143. [*]ROM:0002E9DA                 plreq <ArtNem_HPZOrbs, $6B40>; 4
    144. [*]ROM:0002E9DA                 plreq <ArtNem_HPZPlatform2, $6F80>; 5
    145. [*]ROM:0002E9DA                 plreq <ArtNem_HPZEmerald, $7240>; 6
    146. [*]ROM:0002E9DA                 plreq <ArtNem_WaterSurface, $8000>; 7
    147. [*]ROM:0002EA0A PlrList_Hpz2:   dc.w 3                 ; DATA XREF: ROM:ArtLoadCueso
    148. [*]ROM:0002EA0C                 plreq <ArtNem_Stegway, $7640>; 0
    149. [*]ROM:0002EA0C                 plreq <ArtNem_Redz, $A000>; 1
    150. [*]ROM:0002EA0C                 plreq <ArtNem_BBat, $A600>; 2
    151. [*]ROM:0002EA0C                 plreq <ArtNem_Bubble, $BD00>; 3
    152. [*]ROM:0002EA0C                 plreq <ArtNem_Gator, $6000>; 4
    153. [*]ROM:0002EA0C                 plreq <ArtNem_Buzzer, $6580>; 5
    154. [*]ROM:0002EA0C                 plreq <ArtNem_BBat, $6A00>; 6
    155. [*]ROM:0002EA0C                 plreq <ArtNem_Stegway, $7880>; 7
    156. [*]ROM:0002EA0C                 plreq <ArtNem_Redz, $A000>; 8
    157. [*]ROM:0002EA0C                 plreq <ArtNem_BFish, $A600>; 9
    158. [*]ROM:0002EA0C                 plreq <ArtNem_Gator, $8000>; $A
    159. [*]ROM:0002EA0C                 plreq <ArtNem_Buzzer, $8000>; $B
    160. [*]ROM:0002EA0C                 plreq <ArtNem_BBat, $8000>; $C
    161. [*]ROM:0002EA0C                 plreq <ArtNem_Octus, $8000>; $D
    162. [*]ROM:0002EA0C                 plreq <ArtNem_Stegway, $8000>; $E
    163. [*]ROM:0002EA0C                 plreq <ArtNem_Redz, $8000>; $F
    164. [*]ROM:0002EA0C                 plreq <ArtNem_BFish, $8000>; $10
    165. [*]ROM:0002EA0C                 plreq <ArtNem_Aquis, $8000>; $11
    166. [*]ROM:0002EA0C                 plreq <ArtNem_UnusedBall, $8000>; $12
    167. [*]ROM:0002EA0C                 plreq <ArtNem_MotherBubbler, $8000>; $13
    168. [*]ROM:0002EA0C                 plreq <ArtNem_Bubbler, $8000>; $14
    169. [*]ROM:0002EA0C                 plreq <ArtNem_Snail, $8000>; $15
    170. [*]ROM:0002EA0C                 plreq <ArtNem_Crawl, $8000>; $16
    171. [*]ROM:0002EA0C                 plreq <ArtNem_Masher, $8000>; $17
    172. [*]ROM:0002EA9C PlrList_Ooz1:   dc.w 9                 ; DATA XREF: ROM:ArtLoadCueso
    173. [*]ROM:0002EA9E                 plreq <ArtNem_8x8OOZ,   0>; 0
    174. [*]ROM:0002EA9E                 plreq <ArtNem_OOZBurn, $5C40>; 1
    175. [*]ROM:0002EA9E                 plreq <ArtNem_OOZElevator, $5E80>; 2
    176. [*]ROM:0002EA9E                 plreq <ArtNem_SpikyThing, $6180>; 3
    177. [*]ROM:0002EA9E                 plreq <ArtNem_BurnerLid, $6580>; 4
    178. [*]ROM:0002EA9E                 plreq <ArtNem_StripedBlocksVert, $6640>; 5
    179. [*]ROM:0002EA9E                 plreq <ArtNem_Oilfall, $66C0>; 6
    180. [*]ROM:0002EA9E                 plreq <ArtNem_Oilfall2, $68C0>; 7
    181. [*]ROM:0002EA9E                 plreq <ArtNem_BallThing, $6A80>; 8
    182. [*]ROM:0002EA9E                 plreq <ArtNem_LaunchBall, $6D00>; 9
    183. [*]ROM:0002EADA PtrList_Ooz2:   dc.w $B                 ; DATA XREF: ROM:ArtLoadCueso
    184. [*]ROM:0002EADC                 plreq <ArtNem_OOZPlatform, $73A0>; 0
    185. [*]ROM:0002EADC                 plreq <ArtNem_PushSpring, $78A0>; 1
    186. [*]ROM:0002EADC                 plreq <ArtNem_OOZSwingPlat, $7C60>; 2
    187. [*]ROM:0002EADC                 plreq <ArtNem_StripedBlocksHoriz, $7FE0>; 3
    188. [*]ROM:0002EADC                 plreq <ArtNem_OOZFanHoriz, $8060>; 4
    189. [*]ROM:0002EADC                 plreq <ArtNem_Button, $8480>; 5
    190. [*]ROM:0002EADC                 plreq <ArtNem_Spikes, $8680>; 6
    191. [*]ROM:0002EADC                 plreq <ArtNem_DignlSprng, $8780>; 7
    192. [*]ROM:0002EADC                 plreq <ArtNem_VrtclSprng, $8B80>; 8
    193. [*]ROM:0002EADC                 plreq <ArtNem_HrzntlSprng, $8E00>; 9
    194. [*]ROM:0002EADC                 plreq <ArtNem_Aquis, $A000>; $A
    195. [*]ROM:0002EADC                 plreq <ArtNem_Octus, $A700>; $B
    196. [*]ROM:0002EB24 PlrList_Mcz1:   dc.w 6                 ; DATA XREF: ROM:ArtLoadCueso
    197. [*]ROM:0002EB26                 plreq <ArtNem_8x8MCZ,   0>; 0
    198. [*]ROM:0002EB26                 plreq <ArtNem_Crate, $7A80>; 1
    199. [*]ROM:0002EB26                 plreq <ArtNem_MCZCollapsePlat, $7E80>; 2
    200. [*]ROM:0002EB26                 plreq <ArtNem_VineSwitch, $81C0>; 3
    201. [*]ROM:0002EB26                 plreq <ArtNem_VinePulley, $83C0>; 4
    202. [*]ROM:0002EB26                 plreq <ArtNem_Flasher, $7500>; 5
    203. [*]ROM:0002EB26                 plreq <ArtNem_Crawlton, $7800>; 6
    204. [*]ROM:0002EB50 PlrList_Mcz2:   dc.w 5                 ; DATA XREF: ROM:ArtLoadCueso
    205. [*]ROM:0002EB52                 plreq <ArtNem_HorizSpike, $8580>; 0
    206. [*]ROM:0002EB52                 plreq <ArtNem_Spikes, $8680>; 1
    207. [*]ROM:0002EB52                 plreq <ArtNem_MCZGateLog, $8780>; 2
    208. [*]ROM:0002EB52                 plreq <ArtNem_LeverSpring, $8800>; 3
    209. [*]ROM:0002EB52                 plreq <ArtNem_VrtclSprng, $8B80>; 4
    210. [*]ROM:0002EB52                 plreq <ArtNem_HrzntlSprng, $8E00>; 5
    211. [*]ROM:0002EB76 PlrList_Cnz1:   dc.w 9                 ; DATA XREF: ROM:ArtLoadCueso
    212. [*]ROM:0002EB78                 plreq <ArtNem_8x8CNZ,   0>; 0
    213. [*]ROM:0002EB78                 plreq <Nem_7BA62, $6F00>; 1
    214. [*]ROM:0002EB78                 plreq <ArtNem_CNZBonusSpike, $6F80>; 2
    215. [*]ROM:0002EB78                 plreq <Nem_7BB2A, $7000>; 3
    216. [*]ROM:0002EB78                 plreq <ArtNem_CNZElevator, $7080>; 4
    217. [*]ROM:0002EB78                 plreq <ArtNem_CNZCage, $7100>; 5
    218. [*]ROM:0002EB78                 plreq <ArtNem_CNZHexBumper, $7280>; 6
    219. [*]ROM:0002EB78                 plreq <ArtNem_CNZRoundBumper, $7340>; 7
    220. [*]ROM:0002EB78                 plreq <Nem_7BEA0, $7640>; 8
    221. [*]ROM:0002EB78                 plreq <Nem_7C086, $7A40>; 9
    222. [*]ROM:0002EBB4 PlrList_Cnz2:   dc.w 5                 ; DATA XREF: ROM:ArtLoadCueso
    223. [*]ROM:0002EBB6                 plreq <Nem_7C1BC, $7C80>; 0
    224. [*]ROM:0002EBB6                 plreq <Nem_7C2E2, $8000>; 1
    225. [*]ROM:0002EBB6                 plreq <ArtNem_Spikes, $8680>; 2
    226. [*]ROM:0002EBB6                 plreq <ArtNem_DignlSprng, $8780>; 3
    227. [*]ROM:0002EBB6                 plreq <ArtNem_VrtclSprng, $8B80>; 4
    228. [*]ROM:0002EBB6                 plreq <ArtNem_HrzntlSprng, $8E00>; 5
    229. [*]ROM:0002EBDA word_2EBDA:    dc.w $B                 ; DATA XREF: ROM:ArtLoadCueso
    230. [*]ROM:0002EBDC                 plreq <Nem_BD452,   0>  ; 0
    231. [*]ROM:0002EBDC                 plreq <Nem_7C99E, $6E60>; 1
    232. [*]ROM:0002EBDC                 plreq <Nem_7CBE8, $7280>; 2
    233. [*]ROM:0002EBDC                 plreq <Nem_7C8C4, $7380>; 3
    234. [*]ROM:0002EBDC                 plreq <Nem_7C606, $7400>; 4
    235. [*]ROM:0002EBDC                 plreq <Nem_7CC54, $7600>; 5
    236. [*]ROM:0002EBDC                 plreq <Nem_7CFF6, $7C00>; 6
    237. [*]ROM:0002EBDC                 plreq <ArtNem_WaterSurface, $8000>; 7
    238. [*]ROM:0002EBDC                 plreq <Nem_7CE36, $8300>; 8
    239. [*]ROM:0002EBDC                 plreq <Nem_7CBA8, $8600>; 9
    240. [*]ROM:0002EBDC                 plreq <Nem_8B100, $A000>; $A
    241. [*]ROM:0002EBDC                 plreq <Nem_8AE7C, $A5A0>; $B
    242. [*]ROM:0002EC24 word_2EC24:    dc.w 5                 ; DATA XREF: ROM:ArtLoadCueso
    243. [*]ROM:0002EC26                 plreq <ArtNem_Bubble, $BD00>; 0
    244. [*]ROM:0002EC26                 plreq <ArtNem_Spikes, $8680>; 1
    245. [*]ROM:0002EC26                 plreq <Nem_7C92C, $8780>; 2
    246. [*]ROM:0002EC26                 plreq <ArtNem_LeverSpring, $8800>; 3
    247. [*]ROM:0002EC26                 plreq <ArtNem_VrtclSprng, $8B80>; 4
    248. [*]ROM:0002EC26                 plreq <ArtNem_HrzntlSprng, $8E00>; 5
    249. [*]ROM:0002EC4A word_2EC4A:    dc.w 4                 ; DATA XREF: ROM:ArtLoadCueso
    250. [*]ROM:0002EC4C                 plreq <Nem_C4DA4,   0>  ; 0
    251. [*]ROM:0002EC4C                 plreq <ArtNem_ARZBarrierThing, $7F00>; 1
    252. [*]ROM:0002EC4C                 plreq <ArtNem_WaterSurface2, $8000>; 2
    253. [*]ROM:0002EC4C                 plreq <ArtNem_Leaves, $8200>; 3
    254. [*]ROM:0002EC4C                 plreq <ArtNem_ArrowAndShooter, $82E0>; 4
    255. [*]ROM:0002EC6A word_2EC6A:    dc.w 8                 ; DATA XREF: ROM:ArtLoadCueso
    256. [*]ROM:0002EC6C                 plreq <ArtNem_ChopChop, $A760>; 0
    257. [*]ROM:0002EC6C                 plreq <ArtNem_Whisp, $A000>; 1
    258. [*]ROM:0002EC6C                 plreq <ArtNem_Grounder, $A120>; 2
    259. [*]ROM:0002EC6C                 plreq <Nem_7EA9A, $AB60>; 3
    260. [*]ROM:0002EC6C                 plreq <ArtNem_Bubble, $BD00>; 4
    261. [*]ROM:0002EC6C                 plreq <ArtNem_Spikes, $8680>; 5
    262. [*]ROM:0002EC6C                 plreq <ArtNem_LeverSpring, $8800>; 6
    263. [*]ROM:0002EC6C                 plreq <ArtNem_VrtclSprng, $8B80>; 7
    264. [*]ROM:0002EC6C                 plreq <ArtNem_HrzntlSprng, $8E00>; 8
    265. [*]ROM:0002ECA2 word_2ECA2:    dc.w 0                 ; DATA XREF: ROM:ArtLoadCueso
    266. [*]ROM:0002ECA4                 plreq <ArtNem_Signpost, $8680>
    267. [*]ROM:0002ECAA word_2ECAA:    dc.w 0                 ; DATA XREF: ROM:ArtLoadCueso
    268. [*]ROM:0002ECAC                 plreq <ArtNem_Signpost, $8680>
    269. [*]ROM:0002ECB2 PlrList_CpzBoss:dc.w 4                 ; DATA XREF: ROM:ArtLoadCueso
    270. [*]ROM:0002ECB4                 plreq <ArtNem_Eggpod, $8000>; 0
    271. [*]ROM:0002ECB4                 plreq <ArtNem_CPZBoss, $8C00>; 1
    272. [*]ROM:0002ECB4                 plreq <Nem_8440E, $9A00>; 2
    273. [*]ROM:0002ECB4                 plreq <ArtNem_BossSmoke, $9B00>; 3
    274. [*]ROM:0002ECB4                 plreq <ArtNem_FieryExplosion, $B000>; 4
    275. [*]ROM:0002ECD2 PlrList_EhzBoss:dc.w 3                 ; DATA XREF: ROM:ArtLoadCueso
    276. [*]ROM:0002ECD4                 plreq <ArtNem_Eggpod, $7400>; 0
    277. [*]ROM:0002ECD4                 plreq <ArtNem_EHZBoss, $8000>; 1
    278. [*]ROM:0002ECD4                 plreq <Nem_84D5E, $BD00>; 2
    279. [*]ROM:0002ECD4                 plreq <ArtNem_FieryExplosion, $B000>; 3
    280. [*]ROM:0002ECEC PlrList_HtzBoss:dc.w 3                 ; DATA XREF: ROM:ArtLoadCueso
    281. [*]ROM:0002ECEE                 plreq <ArtNem_Eggpod, $7820>; 0
    282. [*]ROM:0002ECEE                 plreq <ArtNem_HTZBoss, $8420>; 1
    283. [*]ROM:0002ECEE                 plreq <ArtNem_FieryExplosion, $B000>; 2
    284. [*]ROM:0002ECEE                 plreq <ArtNem_BossSmoke, $BC80>; 3
    285. [*]ROM:0002ED06 PlrList_ArzBoss:dc.w 2                 ; DATA XREF: ROM:ArtLoadCueso
    286. [*]ROM:0002ED08                 plreq <ArtNem_Eggpod, $A000>; 0
    287. [*]ROM:0002ED08                 plreq <ArtNem_ARZBoss, $7C00>; 1
    288. [*]ROM:0002ED08                 plreq <ArtNem_FieryExplosion, $B000>; 2
    289. [*]ROM:0002ED1A PlrList_MczBoss:dc.w 2                 ; DATA XREF: ROM:ArtLoadCueso
    290. [*]ROM:0002ED1C                 plreq <ArtNem_Eggpod, $A000>; 0
    291. [*]ROM:0002ED1C                 plreq <ArtNem_MCZBoss, $7800>; 1
    292. [*]ROM:0002ED1C                 plreq <ArtNem_FieryExplosion, $B000>; 2
    293. [*]ROM:0002ED2E PlrList_CnzBoss:dc.w 2                 ; DATA XREF: ROM:ArtLoadCueso
    294. [*]ROM:0002ED30                 plreq <ArtNem_Eggpod, $74E0>; 0
    295. [*]ROM:0002ED30                 plreq <ArtNem_CNZBoss, $80E0>; 1
    296. [*]ROM:0002ED30                 plreq <ArtNem_FieryExplosion, $B000>; 2
    297. [*]ROM:0002ED42 PlrList_MtzBoss:dc.w 3                 ; DATA XREF: ROM:ArtLoadCueso
    298. [*]ROM:0002ED44                 plreq <ArtNem_Eggpod, $7180>; 0
    299. [*]ROM:0002ED44                 plreq <ArtNem_MTZBoss, $7D80>; 1
    300. [*]ROM:0002ED44                 plreq <Nem_8440E, $A000>; 2
    301. [*]ROM:0002ED44                 plreq <ArtNem_FieryExplosion, $B000>; 3
    302. [*]ROM:0002ED5C PlrList_OozBoss:dc.w 1                 ; DATA XREF: ROM:ArtLoadCueso
    303. [*]ROM:0002ED5E                 plreq <ArtNem_OOZBoss, $7180>; 0
    304. [*]ROM:0002ED5E                 plreq <ArtNem_FieryExplosion, $B000>; 1
    305. [*]ROM:0002ED6A word_2ED6A:    dc.w 1                 ; DATA XREF: ROM:ArtLoadCueso
    306. [*]ROM:0002ED6C                 plreq <Nem_7F80C, $B000>; 0
    307. [*]ROM:0002ED6C                 plreq <Nem_7F6CA, $B280>; 1
    308. [*]ROM:0002ED78 word_2ED78:    dc.w 1                 ; DATA XREF: ROM:ArtLoadCueso
    309. [*]ROM:0002ED7A                 plreq <Nem_7F970, $B000>; 0
    310. [*]ROM:0002ED7A                 plreq <Nem_7FAAA, $B280>; 1
    311. [*]ROM:0002ED86 word_2ED86:    dc.w 1                 ; DATA XREF: ROM:ArtLoadCueso
    312. [*]ROM:0002ED88                 plreq <Nem_7FC0C, $B000>; 0
    313. [*]ROM:0002ED88                 plreq <Nem_7FD4C, $B280>; 1
    314. [*]ROM:0002ED94 word_2ED94:    dc.w 1                 ; DATA XREF: ROM:ArtLoadCueso
    315. [*]ROM:0002ED96                 plreq <Nem_7FE7A, $B000>; 0
    316. [*]ROM:0002ED96                 plreq <Nem_7FAAA, $B280>; 1
    317. [*]ROM:0002EDA2 word_2EDA2:    dc.w 1                 ; DATA XREF: ROM:ArtLoadCueso
    318. [*]ROM:0002EDA4                 plreq <Nem_7F970, $B000>; 0
    319. [*]ROM:0002EDA4                 plreq <Nem_7FFB0, $B280>; 1
    320. [*]ROM:0002EDB0 word_2EDB0:    dc.w 1                 ; DATA XREF: ROM:ArtLoadCueso
    321. [*]ROM:0002EDB2                 plreq <Nem_800CC, $B000>; 0
    322. [*]ROM:0002EDB2                 plreq <Nem_7FFB0, $B280>; 1
    323. [*]ROM:0002EDBE word_2EDBE:    dc.w 1                 ; DATA XREF: ROM:ArtLoadCueso
    324. [*]ROM:0002EDC0                 plreq <Nem_80248, $B000>; 0
    325. [*]ROM:0002EDC0                 plreq <Nem_7FAAA, $B280>; 1
    326. [*]ROM:0002EDCC word_2EDCC:    dc.w 1                 ; DATA XREF: ROM:ArtLoadCueso
    327. [*]ROM:0002EDCE                 plreq <Nem_803FA, $B000>; 0
    328. [*]ROM:0002EDCE                 plreq <Nem_7F6CA, $B280>; 1
    329. [*]ROM:0002EDDA word_2EDDA:    dc.w 1                 ; DATA XREF: ROM:ArtLoadCueso
    330. [*]ROM:0002EDDC                 plreq <Nem_8053C, $B000>; 0
    331. [*]ROM:0002EDDC                 plreq <Nem_7FD4C, $B280>; 1
    332. [*]ROM:0002EDE8 word_2EDE8:    dc.w 1                 ; DATA XREF: ROM:ArtLoadCueso
    333. [*]ROM:0002EDEA                 plreq <Nem_800CC, $B000>; 0
    334. [*]ROM:0002EDEA                 plreq <Nem_7F6CA, $B280>; 1
    335. [*]ROM:0002EDF6                 dc.w 0
    336. [*]ROM:0002EDF8                 plreq <Nem_7F6CA, $B280>
    337. [*]
    338.  
    339. [*]-------------------------------------------
    340. [*]ArtNem_Shield             00071D8E
    341. [*]ArtNem_Invincible_stars   00071F14
    342. [*]ArtNem_SuperSonic_stars   0007393C
    343. [*]ArtNem_SegaLogo           00074876
    344. [*]ArtNem_Sonic2Logo         00075436
    345. [*]ArtNem_LogoSonicTails     00076D98
    346. [*]ArtNem_HtzFireball1       000778DC
    347. [*]ArtNem_Waterfall          00077A52
    348. [*]ArtNem_HtzFireball2       00077B58
    349. [*]ArtNem_EHZ_Bridge         00077CA6
    350. [*]ArtNem_HtzZipline         00077D7E
    351. [*]ArtNem_HtzValveBarrier    00078072
    352. [*]ArtNem_HtzSeeSaw          000780EA
    353. [*]ArtNem_UnusedFire         00078282
    354. [*]ArtNem_HtzRock            00078390
    355. [*]ArtNem_Sol                000784C6
    356. [*]Nem_78532                 00078532
    357. [*]Nem_7898A                 0007898A
    358. [*]Nem_78A32                 00078A32
    359. [*]Nem_78B00                 00078B00
    360. [*]Nem_78C0A                 00078C0A
    361. [*]Nem_78CCC                 00078CCC
    362. [*]Nem_78D42                 00078D42
    363. [*]Nem_78DF8                 00078DF8
    364. [*]Nem_78E68                 00078E68
    365. [*]Nem_79114                 00079114
    366. [*]ArtNem_MtzCog             000791B6
    367. [*]ArtNem_MtzSpinTubeFlash   00079298
    368. [*]ArtNem_HPZBridge          000792A4
    369. [*]ArtNem_HPZWaterfall       0007941C
    370. [*]ArtNem_HPZEmerald         0007977E
    371. [*]ArtNem_HPZPlatform        000799F0
    372. [*]ArtNem_HPZOrbs            00079AB0
    373. [*]ArtNem_HPZPlatform2       00079CEC
    374. [*]ArtNem_SpikyThing         00079E86
    375. [*]ArtNem_BurnerLid          0007A07E
    376. [*]ArtNem_StripedBlocksVert  0007A114
    377. [*]ArtNem_Oilfall            0007A180
    378. [*]ArtNem_Oilfall2           0007A2FC
    379. [*]ArtNem_BallThing          0007A428
    380. [*]ArtNem_LaunchBall         0007A548
    381. [*]ArtNem_OOZPlatform        0007A838
    382. [*]ArtNem_PushSpring         0007AACC
    383. [*]ArtNem_OOZSwingPlat       0007AC8E
    384. [*]ArtNem_StripedBlocksHoriz 0007AEB0
    385. [*]ArtNem_OOZElevator        0007AF20
    386. [*]ArtNem_OOZFanHoriz        0007B0BC
    387. [*]ArtNem_OOZBurn            0007B37C
    388. [*]ArtNem_Crate              0007B468
    389. [*]ArtNem_MCZCollapsePlat    0007B6A6
    390. [*]ArtNem_VineSwitch         0007B850
    391. [*]ArtNem_VinePulley         0007B948
    392. [*]ArtNem_MCZGateLog         0007B9F2
    393. [*]Nem_7BA62                 0007BA62
    394. [*]ArtNem_CNZBonusSpike      0007BACA
    395. [*]Nem_7BB2A                 0007BB2A
    396. [*]ArtNem_CNZElevator        0007BBA4
    397. [*]ArtNem_CNZCage            0007BC16
    398. [*]ArtNem_CNZHexBumper       0007BC84
    399. [*]ArtNem_CNZRoundBumper     0007BD0E
    400. [*]Nem_7BEA0                 0007BEA0
    401. [*]Nem_7C086                 0007C086
    402. [*]Nem_7C1BC                 0007C1BC
    403. [*]Nem_7C2E2                 0007C2E2
    404. [*]Nem_7C606                 0007C606
    405. [*]ArtNem_WaterSurface       0007C754
    406. [*]Nem_7C8C4                 0007C8C4
    407. [*]Nem_7C92C                 0007C92C
    408. [*]Nem_7C99E                 0007C99E
    409. [*]Nem_7CBA8                 0007CBA8
    410. [*]Nem_7CBE8                 0007CBE8
    411. [*]Nem_7CC54                 0007CC54
    412. [*]Nem_7CE36                 0007CE36
    413. [*]Nem_7CFF6                 0007CFF6
    414. [*]ArtNem_WaterSurface2      0007D1F2
    415. [*]ArtNem_Leaves             0007D2D8
    416. [*]ArtNem_ArrowAndShooter    0007D364
    417. [*]ArtNem_ARZBarrierThing    0007D4C2
    418. [*]ArtNem_Button             0007D55A
    419. [*]ArtNem_VrtclSprng         0007D632
    420. [*]ArtNem_HrzntlSprng        0007D74E
    421. [*]ArtNem_DignlSprng         0007D818
    422. [*]ArtNem_HUD                0007D9EC
    423. [*]ArtNem_Sonic_life_counter 0007DAF4
    424. [*]ArtNem_Ring               0007DC0A
    425. [*]ArtNem_Powerups           0007DCFE
    426. [*]ArtNem_Spikes             0007E128
    427. [*]ArtNem_Numbers            0007E178
    428. [*]ArtNem_Checkpoint         0007E252
    429. [*]ArtNem_Signpost           0007E2F8
    430. [*]ArtNem_LeverSpring        0007E8CE
    431. [*]ArtNem_HorizSpike         0007EA1E
    432. [*]Nem_7EA9A                 0007EA9A
    433. [*]ArtNem_Bubble             0007EC66
    434. [*]ArtNem_Game_Over          0007F184
    435. [*]ArtNem_Explosion          0007F316
    436. [*]Nem_7F6CA                 0007F6CA
    437. [*]Nem_7F80C                 0007F80C
    438. [*]Nem_7F970                 0007F970
    439. [*]Nem_7FAAA                 0007FAAA
    440. [*]Nem_7FC0C                 0007FC0C
    441. [*]Nem_7FD4C                 0007FD4C
    442. [*]Nem_7FE7A                 0007FE7A
    443. [*]Nem_7FFB0                 0007FFB0
    444. [*]Nem_800CC                 000800CC
    445. [*]Nem_80248                 00080248
    446. [*]Nem_803FA                 000803FA
    447. [*]Nem_8053C                 0008053C
    448. [*]ArtNem_Gator              00080694
    449. [*]ArtNem_Buzzer             00080A36
    450. [*]ArtNem_BBat               00080C36
    451. [*]ArtNem_Octus              00080F8C
    452. [*]ArtNem_Stegway            000812AC
    453. [*]ArtNem_Redz               00081674
    454. [*]ArtNem_BFish              00081A4A
    455. [*]ArtNem_Aquis              00081F42
    456. [*]ArtNem_UnusedBall         000822A2
    457. [*]ArtNem_MotherBubbler      00082538
    458. [*]ArtNem_Bubbler            00082764
    459. [*]ArtNem_Snail              00082986
    460. [*]ArtNem_Crawl              00082B82
    461. [*]ArtNem_Masher             00082EE0
    462. [*]ArtNem_Eggpod             000830EC
    463. [*]ArtNem_CPZBoss            00083828
    464. [*]ArtNem_FieryExplosion     00083D86
    465. [*]Nem_8440E                 0008440E
    466. [*]ArtNem_BossSmoke          0008448C
    467. [*]ArtNem_EHZBoss            00084572
    468. [*]Nem_84D5E                 00084D5E
    469. [*]ArtNem_HTZBoss            00084E52
    470. [*]ArtNem_ARZBoss            0008561E
    471. [*]ArtNem_MCZBoss            00086678
    472. [*]ArtNem_CNZBoss            000875B6
    473. [*]ArtNem_OOZBoss            00087DE0
    474. [*]ArtNem_MTZBoss            0008884E
    475. [*]ArtNem_Whisp              0008900C
    476. [*]ArtNem_Grounder           00089136
    477. [*]ArtNem_ChopChop           000895C2
    478. [*]ArtNem_Rexon              00089814
    479. [*]Nem_899D2                 000899D2
    480. [*]ArtNem_Nebula             00089B6A
    481. [*]ArtNem_Turtloid           00089D8A
    482. [*]ArtNem_Coconuts           0008A2A2
    483. [*]ArtNem_Crawlton           0008A55E
    484. [*]ArtNem_Flasher            0008A686
    485. [*]Nem_8A7CC                 0008A7CC
    486. [*]Nem_8AAA4                 0008AAA4
    487. [*]ArtNem_Asteron            0008AD4C
    488. [*]Nem_8AE7C                 0008AE7C
    489. [*]Nem_8B100                 0008B100
    490. [*]ArtNem_Clucker            0008B428
    491. [*]ArtNem_Balkrie            0008B662
    492. [*]ArtNem_8x8EHZ             0008C7FE
    493. [*]ArtNem_8x8HTZ             0008FDFE
    494. [*]Nem_91224                 00091224
    495. [*]ArtNem_8x8WZ              0009572C
    496. [*]Nem_992C4                 000992C4
    497. [*]ArtNem_8x8MTZ             0009C314
    498. [*]ArtNem_8x8HPZ             000A3AB4
    499. [*]ArtNem_8x8OOZ             000A9C96
    500. [*]ArtNem_8x8MCZ             000B0146
    501. [*]ArtNem_8x8CNZ             000B6F18
    502. [*]Nem_BD452                 000BD452
    503. [*]Nem_C4DA4                 000C4DA4
    [/LIST]
    For some VERY bizarre reason:

    Code (Text):
    1.  
    2. [LIST][*]ROM:0002EA0C                 plreq <ArtNem_UnusedBall, $8000>; $12[/LIST]
    3. [LIST][*]ROM:0002EA0C                 plreq <ArtNem_MotherBubbler, $8000>; $13[/LIST]
    4. [LIST][*]ROM:0002EA0C                 plreq <ArtNem_Bubbler, $8000>; $14[/LIST]
    5. [LIST][*]ROM:0002EA0C                 plreq <ArtNem_Snail, $8000>; $15[/LIST]
    6. [LIST][*]ROM:0002EA0C                 plreq <ArtNem_Crawl, $8000>; $16[/LIST]
    7. [LIST][*]ROM:0002EA0C                 plreq <ArtNem_Masher, $8000>; $17
    [/LIST]
    • Near the end of HPZ's PLC, theres a few entries for cut badniks for some weird reason. They all load at $8000 in VRAM though, so what's the point of these? AFAIK, this is NOT in Wai.

    The Nemesis art for the Wing Fortress/Sky Chase badniks are present, but aren't referenced by any PLC entry in the tables. It doesn't look like Silver Sonic exists yet.

    Casino Night's PLC entries contain the art for the other non badnik objects, even though the objects themselves are not present in the debug object list! They seem based on the design of this early Casino Night.
     
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  6. JaxTH

    JaxTH

    Pudding Deity Oldbie
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    Jack shit.
    >oldbies having to give out history lessons

    Oh boy.
     
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  7. GoldS

    GoldS

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    [​IMG]
    The August prototype is the only one besides the Wai prototype where the splash tiles (not the waterline) in Aquatic Ruin are animated correctly. They broke sometime between this prototype and the September 14th build.

    [​IMG]
    It's also the last known build to have the cut upper route in Mystic Dust Cave Hill Act 2, though most of the second half has been blocked off. These rings were added after the Wai prototype and are still in the same place in the final version.
     
    Last edited: Nov 10, 2019
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  8. Fred

    Fred

    Taking a break Oldbie
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    Sonic 3 Unlocked
    Sonic the Hedgehog 2 (Aug 21, 1992 - Alpha)000.png

    Wonder if it had something to do with this.
     
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  9. ICEknight

    ICEknight

    Researcher Researcher
    I'm thinking it might be a (vulnerable) Crawl/Sandcrab, crawling out of the ground.
     
  10. and of course Hidden Palace is using the 2-Player Mystic Cave music and the "$10 track" is present already as well in Sound Test.
     
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  11. Travelsonic

    Travelsonic

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    In terms of public builds, I think we might be done with Sonic 2 (is there a proto with CNZ using the beta colors/tiles w/ objects though? ) - but (aside from that one, if it exists) I'd imagine that there is still a lot of the development cycle (mainly between the NA proto and Wai proto) that we don't know a lot about / we'd need to hunt for internal builds if we wanted to piece together more.

    Plus, even if we didn't necessarily have more questions, it'd be cool to see how the game developed between the NA proto and Wai proto.
     
  12. RankoChan

    RankoChan

    I'm bored, k? Member
    586
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    Some random RPG project.
    Most likely she just wanted to appease the interviewer. She sounds quite annoyed throughout it.
    It's also worth noting that she consistently refers to it as simply the desert level in said interview.

    Thanks to the new protos, it seems we can safely say that OOZ was originally going to use CNZ2P's music track. OOZ's final music track was likely intended for the scrapped desert zone (ID 03) early in development.
     
  13. Travelsonic

    Travelsonic

    Member
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    But … how would OOZ's music fit a desert level with saguaro cacti, and other hallmarks of a very much American-esque desert?
     
  14. Dark Sonic

    Dark Sonic

    Member
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    Working on my art!
    Ok so for this recent build, HPZ had the most functional demo... why?

    Bizarre stage. One of the 1st in the game and one of the most presentable for like 60% of the game's development cycle. Then just scrapped. Dead.

    The fuck HPZ
     
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  15. Travelsonic

    Travelsonic

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    I still say that while we might have a quenched thirst for now with Sonic 2, I wouldn't say we should completely cease looking for more protos, and declare everything solved (which I can't help but feel like some might be doing in light of these monumental releases). If anything, just shift focus towards trying to find intenal builds IF POSSIBLE. Finding any (more?) would not only paint more of a picture about development between the proto released today, and the one released yesterday, but also paint more of a picture of the development between the NA proto and the Wai proto (as well as painting more of a picture of the development between the beginning of development, and the NA proto)
     
  16. I am crazy, or...
    [​IMG]
    [​IMG]

    (Tried to acess the Special Stage.)
     
    Last edited: Nov 11, 2019
  17. JoseTB

    JoseTB

    Tech Member
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    I've got to say, I'm a little surprised to see that they implemented the final Sonic sprites this "early" in development. I mean, of course, it's not early at all, but this kind of polish strikes me as something that could have been part of the "September crunch", something hastily put together sometime during "Beta 1" or something. I kind of assumed those scans and footage showing HPZ or proto CPZ with the final sprites were closer to the final game than to Simon Wai's. Good to have that finally put to rest in any case.
     
  18. GoldS

    GoldS

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    The stage demos are still using the same input as they did in the Nick Arcade prototype; they only recorded new ones after Beta 8. The difference with Hidden Palace is that its layout never changed.
     
    Last edited: Nov 11, 2019
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  19. Devon

    Devon

    I'm a loser, baby, so why don't you kill me? Tech Member
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    your mom
    @NeoFusionBox The special stages are just a corrupted Sonic 1 special stage.
     
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  20. The music and graphics were designed by different people independently of each other. Both staff only being told "desert level."