I love the stupid comments people are leaving on Twitter whining that it's classic Sonic instead of modern, implying that Sega's trying to snub modern when it really comes down to a design choice. Also I feel like they only refer to classic Sonic as... well classic Sonic when he and modern coexist in the same game (also merchandise). Otherwise he's just Sonic.
My head canon is these are Special Stages for a Sonic game that doesn't exist, and generally those are reserved for Classic Sonic .
Sonic gameplay https://twitter.com/smb_jp/status/1184723160580493313?s=21 Behold, the first 3D sonic game to master ball physics
That actually looks pretty fun? I haven't followed the Monkey Ball games closely, but I think I might pick this up.
The official Monkey Ball Twitter is getting more specific about what they should do in a new game. I'd really love a map editor, personally.
And the game is out to mediocre reviews. Not shocking, it's banana blitz after all but with no motion controls and Sonic. Consensus seems to be it's a good port but why'd they port this one? Eh I'll fetch it eventually when I have money
I'm surprised they ported this game in the first place. It's not like having better controls would magically fix the pathetic level design or bad boss fight designs.
I can think of 3 reasons why they picked this game to remaster over the others. 1. Banana Blitz sold very well on the Wii as it was a launch title 2. It's easy. It's a good game for newcomers, and since this series has laid dormant for over a decade basically it might be good to reintroduce players to an easier game (add Sonic to lure in new players) 3. The good Monkey ball games (1 and 2) would require more effort to bring up to code. The art style changed completely, the developer was different, and it's a harder game in general. Why not test the waters with a game that just needs a shader and a slight coat of paint? If this does well maybe we'll see more, maybe even a 1 and 2 remake.
The sole reason why not 1 and 2 is that Banana Blitz seems to stand out a little bit more. Should have included a download code for 1 and 2 though.
1 and 2 would have to have all the Dole stuffed stripped out. Also 1 had a Gamecube level that was taken out in Deluxe so there would be no perfect version.
That was from 2 actually, Master Extra 10: Nintendo. I'm sure if they really wanted to, they could add it to the Switch release of an SMB1/2 remake as an extra level.
I don't think that level was taken out in Deluxe but I think it was changed to a dice block instead of a Gamecube.
In a way, it kind of is the same level, except the terrain is completely different and it has a different name, so it also isn't the same level.
Eh, spiritual successor then. Similar idea anyway. Obviously at the time I'm sure Sony and Microsoft would not have cared for a level called "Gamecube" in their game so it makes sense.