It appears to just be a "mook" based on the anime series. It's probably 72 pages of stills and design artwork from the anime. It's available here for 740 yen: https://www.suruga-ya.jp/product/detail/185028402
Keeping the Valkyria flow going, anyone know what these are?: https://www.suruga-ya.jp/product/detail/G4343588 They are some sort of card and there are AT LEAST 60 of them: https://www.suruga-ya.jp/search?category=&search_word=&restrict[]=series=戦場のヴァルキュリア There are also a bunch of pre-order bonuses for various things buried in there too.
They're just trading cards based on the anime. Pretty well documented in Japanese. http://portal.valkyria.jp/goods/others/card/
So, is publishing for Crash Nitro Kart on PC by Sega as well? I can't tell. They did it for PS4 and Switch but I specifically clicked on PC on the website. https://sega.jp/product/crash-nitro/
According to this statement we've had for years in the Model2 hardware section, it states: I have just obtained a Fighting Vipers Rev.D main cpu board, and have several other Model2b boards and can not find any difference on the boards' builds. It would be highly unlikely that they would order custom-clocked CPUs and the CPU itself doesn't appear to be any different (other than date codes) from any of my other boards. I have also been running Fighting Vipers on a Virtua Striker 2 main cpu board because that's what it was sold to me as and there were never any problems with it. I am wondering if it would be possible to measure the clock speed with some inexpensive (I've spent too much goddamn money on this arcade board hobby) equipment I can obtain to measure the actual clock speed of the boards...
Fiddle with the Sonic 3D Mega Drive cartridge during play and you'll eventually trip the error handling code and be taken to the level select screen. But you'd only find this by accident right? Nobody would be actively suggesting you to remove cartridges while the power is switched on OH WAIT https://retrocdn.net/index.php?title=File:SegaGenesisSecretsVolume2_Book_US.pdf&page=282 Secrets of the Games Series: Sega Genesis Secrets Volume 2, from 1991, has an entire section devoted to swapping cartridges while the system is on. Oh dear.
I'm not a game console specialist but that seems like the best way to damage your system. Or game. Or maybe both.
I'm getting too old for this https://www.billericaytownfc.co.uk/product/football-manager-2019-pc-cd/ it's a joke right? It has to be a joke. Surely.
I doubt it's more than a different cover sleeve, but.... god damn, that could be an enormous number of clubs.
If they have, they've kept it quiet - this is the only non-standard version I've seen. That being said if you go back a few years you'll find special Arsenal versions There are a bazillion different language variants though, so plenty of things to scan and document
So hey, I remember back in the day this was the suggested method for enabling Debug Mode in Sonic 3. You'd enable it in Sonic 2 then swap the cartridge without powering off the console and if you didn't mess up you'd have it. I tried it once and couldn't pull it off and that was enough for me.
Would you like some dimly lit photographs of old Gremlin Industries documents? https://archive.org/details/@aguyinarpg Now all we need is a Sega wiki.
https://www.sandiegoreader.com/news/1982/jul/15/cover-exactly-zaxxon/ At least one of those articles has been digitised for all to see. - The dual cabinets (e.g. Head-On/Invinco) were confusing to customers - Space Fury overheated and broke a lot - Eliminator was a flop - Everyone loves Zaxxon