don't click here

I want your maps

Discussion in 'General Sonic Discussion' started by Black Squirrel, Apr 10, 2018.

  1. Black Squirrel

    Black Squirrel

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    You can do, or a big long line of hex - whatever suits.
     
  2. Devon

    Devon

    I'm a loser, baby, so why don't you kill me? Tech Member
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    Updated HPZ map from the Wai proto with objects, animated art tiles, and loopback.
    [​IMG]
    Also updated the Metropolis, Casino Night, and Wood Zone maps to have the loopbacks and all are on the wiki.
     
  3. Black Squirrel

    Black Squirrel

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    http://info.sonicretro.org/Template:Comparison

    Rotating palette comparisons. Probably an internet first.
     
  4. Black Squirrel

    Black Squirrel

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    Because I can't let this topic die, a list of all the maps I think are missing (or currently suck):


    - Sonic 1 (Game Gear)
    - Sonic 2 (Game Gear) (although double check because I think we've got a mixture of GG and SMS?)
    - Sonic 3
    - Sonic & Knuckles
    - Sonic 3 & Knuckles
    - Knuckles in Sonic 2
    - Sonic Chaos (Master System)
    - Sonic Spinball (Game Gear and Master System)
    - Sonic Labyrinth
    - Sonic Blast (Game Gear and Master System)
    - Sonic 3D (Mega Drive, Saturn, PC)
    - Tails Adventure
    - Tails' Skypatrol
    - SegaSonic Arcade
    - All the different variants of 1/2/3/K in Sonic Jam
    - Sonic Advance
    - Sonic Advance 2
    - Sonic Advance 3 (minus hub stages and some other things)
    - Sonic Battle (if it's doable)
    - Sonic Pinball Party
    - Sonic Genesis (I would hope it's all the same as vanilla Sonic 1 but given that it's horrible, who knows)
    - Sonic Rush
    - Sonic Rush Adventure
    - Sonic Colours DS
    - Sonic 4 Episode I
    - Sonic 4 Episode II


    - All prototypes bar a few Simon Wai maps and the Sonic 2 8-bit AutoDemo
    - All mobile phone games
    - The Taxman ports of Sonic 1/2/CD on the off-chance things were changed

    In addition, most tilesets. All palettes.

    Bonus points for the person who works out a way of displaying the Sonic 2 special stages.



    I was particularly displeased that Sonic 1 GG hasn't been done. I was writing up some comparisons expecting just to have to highlight a few added signs, and it turns out there are radical alterations to pretty much every level. And every special stage is different.
     
  5. TheInvisibleSun

    TheInvisibleSun

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  6. Black Squirrel

    Black Squirrel

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    All maps are good.

    Although the problem with 3D maps is that there's no clean and easy way to display them on a wiki. I think ideally we'd want a fancy pants model viewer of some description. And realistically we'd need someone to make an extension for us in order to support textures and animations.



    We can prepare for the day when this becomes possible, but I'm not a model expert - I don't know how well Dreamcast assets would transfer across.
     
  7. MainMemory

    MainMemory

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    For SA1, SADX, and SA2, we can export the levels as OBJ files, but that doesn't support all the effects, and it can't do animation. Also it would be lacking objects.

    Also in related news, SonLVL now supports displaying animated art, so now I can start working on getting all the maps/art dumped.
     
  8. Black Squirrel

    Black Squirrel

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    So in addition to "standard" maps I think collision maps would also be of use. What I hadn't counted on is that some exist on the internet already:

    http://www.soniccenter.org/maps/sonic_1


    I can't say if this hacked version of Gens offers the right solution for displaying types of collision, but if this is a standard that people want to live by, we might as well conform to it.

    I want to be as thorough as possible though. It might be benefical to have a map with just collision, and maybe 128x128 and 16x16 tilesets treated in a similar way. So absolutely evey base is covered.
     
  9. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    I was already planning on exporting collision maps.
     
  10. JaxTH

    JaxTH

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    Jack shit.
    Bless you.
     
  11. BSonirachi

    BSonirachi

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  12. Black Squirrel

    Black Squirrel

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    Those Spinball and Tails Adventures maps can come over (I'm surprised we hadn't already mirrored copies). Labyrinth if nobody can offer one with objects.
     
  13. BSonirachi

    BSonirachi

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    And done. I'll hold off on the Labyrinth maps in case someone gets the objects in.
     
  14. nineko

    nineko

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    For what it's worth, I made those Spinball maps to begin with (I am Tom), so it's all good. I also made some of the Labyrinth maps, but not all of them. If you find any interesting content on smspower created by me, feel free to pull it over, particularly for Sega Retro since I made maps of some non-Sonic games.
     
  15. Black Squirrel

    Black Squirrel

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    For anyone who does make maps pages for Sega Retro (because they are indeed in scope and we do want them):


    Call the page "GAME_NAME/Maps", because unlike Sonic Retro... not all maps will be "levels" (and sub-pages are better). Here's a template.
     
  16. Sparks

    Sparks

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    http://info.sonicretro.org/Sonic_the_Hedgehog_Pocket_Adventure_level_maps

    IIRC, someone ripped the Sonic Pocket Adventure maps recently, but the wiki still has the older versions. The ones on the Wiki have the incorrect palette for Gigantic Angels backdrop and part of Neo South Island 2 is cut off. I can't seem to find the thread where the new rips were, but if someone has them on-hand, it'd be a good idea to add them.
     
  17. ValleyBell

    ValleyBell

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    That should've been me.
    I dumped level maps of SPA final and the SPA proto shortly after the proto's release in 2017 using a modified SonLVL.

    SPA Level Maps - note that it contains path swappers and other things you don't see ingame. Spikes have red contours and yellow boxes, because they are part of the background and separate (invisible) objects do the collision.
    SPA Proto Level Maps - lots of unknown objects, because the object list is different from the final version and back then I didn't want to go through all 120 of them

    EDIT: fixed typo
     
  18. Black Squirrel

    Black Squirrel

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    That's exactly the sort of thing I want to see - top stuff!
     
  19. Black Squirrel

    Black Squirrel

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  20. Black Squirrel

    Black Squirrel

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    Hey so I could use a set of game maps for Sega Retro.

    Obviously the end goal is to have all of the maps ever, but I'm experimenting with something and I'd quite like to have a good, clean set of (useful) maps to test with. Something that doesn't involve me personally trawling through VGMaps.com or SMS Power for appropriate content.




    Also spoilers: Sonic Mania Plus level maps are desirable.

    Also double spoilers: We still need maps for other Sonic games.