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Super CLASH Bros - First version released, playable in browser

Discussion in 'Fangaming Discussion' started by JFizzle, Sep 28, 2017.

  1. JFizzle

    JFizzle

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    ***** EDIT: FIRST RELEASE OUT NOW ******

    Play in the browser

    Download the game

    Gameplay video
    http://www.youtube.com/watch?v=K5zv63fu88Y

    Still very unfinished, but very playable and fun with a group of friends!

    Sonic now has the drop-dash from Sonic Mania, and his insta-shield. Tails can no longer do the shield abilities but he can do the homing attack/jump dash. Added Bubble shield and Super Sonic too. Plus Greenhill and Chemical Plant stages.



    ************* Original Post: *************

    Super Clash Bros is a platform fighter which aims to keep the characters (mostly) accurate to their original games. Here's the first video I posted a few months ago (our subscribers are mostly there for our other game, Murder Miners X, hence the mentioning of that at the beginning): https://www.youtube.com/watch?v=eAuIOKu6b-M

    Here's the second video I uploaded yesterday, this one shows Sonic riding Yoshi: https://www.youtube.com/watch?v=-WhEuc8QTQQ

    I'm definitely planning to add Dr. Robotnik as a playable character, that'll be fun. Metal/Mecha/Silver Sonic I'm planning too (they'd be different versions of the same character like the different Marios and Links).

    I'll have several Sonic levels too. I already have a Green Hill stage halfway done, next I'll start on a Chemical Plant Zone stage. Definitely doing Flying Battery Zone also. Other ones I'm considering are Emerald Hill, Metropolis, and Casino Night, but I'm down to add just about anything if I get enough requests for it.

    So far Sonic & Tails are in. I gave Sonic his homing attack and mapped it to the jump button with the shield abilities mapped to the main attack button. Tails can of course fly with the jump just as he could in the original games, but I gave him the shield abilities too. So that's one of the things that's inaccurate, I'll probably change that, and then put Sonic's homing attack to the attack button and the shield abilities to the jump button.

    I also gave them both faster acceleration than the original games because I think that will make them more fun to play as in these arena maps which don't have much runway to gain speed.

    Also I'm not sure how I'm going to handle Super Sonic. With the item system you can get OP items, especially if you're in last place (a rubberbanding element a la Mario Kart). Mario can get the super star, Megaman could get his Rush Armor, Sonic can become Super Sonic, etc. I'd like to keep Super Sonic accurate, where you need 50 rings to activate it, maybe also you'd need to collect the chaos emeralds from item bubbles. Or I could just do it like it's done Smash Bros, that'd be easiest.

    I'm planning to add online multiplayer to this if it gets a big fanbase. Maybe some type of single player/co-op mode too.

    By the way, when I took the game to Super Smash Con last month, Sonic & Tails were definitely the most dominant characters. I had to nerf them after the first couple days. I have some design problems with the item system though that contributed to that.

    Anyway, would love to hear any feedback!
     
  2. Foxeh

    Foxeh

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    Sonic AGES and Writing a documentation for Realms
    i cant see the videos in your topic post, but i ended up searching youtube around and found the game, looks pretty nice :)
     
  3. JFizzle

    JFizzle

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    Oh thanks, they're embedded for me. I updated the post with links.
     
  4. Mega Spit

    Mega Spit

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    Hey, this looks really cool. I get that it's still a really early build, but I have a few concerns. How are you going to go about keeping the characters true to their games without everything becoming completely unbalanced? I imagine that some characters will just dominate others because of the way they play.

    Also, the stages look really cramped. That's just my personal opinion, though. Other people might appreciate the platforming, but I'm more of a wide-and-open level type of guy. If there's a selection of more flat and open levels, it's all good.

    Other than that, this is a great idea and everything looks pretty smooth for the most part. Stealing the clown car? That's badass.
     
  5. JFizzle

    JFizzle

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    Thanks. Yeah for balancing I'll let you know a few things I'm doing: if you're losing you're more likely to get a better item for your character when popping an item bubble, you might even get the blue shell, and there's also more item bubbles spawning near you, whereas if you're winning the item bubbles can't spawn near you. I'm also adjusting the post-hit invincibility time that each character has. If a character is too OP I can give him less invincibility time after getting hit. There's a lot I can do. I think I can get it balanced enough, maybe with more rubberbanding/random elements, to where it's a fun party game, and maybe even a viable competitive game with a few characters (like how Fox, Sheik, & Marth dominated competitive Melee).

    And yeah I'll have some wide open levels. My Green Hill stage is like that. The reason I have a lot of arena stages is because I think the more projectile-focused characters would be too OP on the open stages, so I'm looking at games like Duck Game, Towerfall, & Samurai Gunn for level design inspiration. This is also another thing I can do to mitigate balance issues. If you're dominating the match, the stage for the next round could be disadvantageous for your character.

    Thanks for the feedback!
     
  6. JFizzle

    JFizzle

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    FIRST RELEASE OUT NOW

    Play in the browser

    Download the game

    Gameplay video
    http://www.youtube.com/watch?v=K5zv63fu88Y

    Still very unfinished, but very playable and fun with a group of friends!

    Sonic now has the drop-dash from Sonic Mania, and his insta-shield. Tails can no longer do the shield abilities but he can do the homing attack/jump dash. Added Bubble shield and Super Sonic too. Plus Greenhill and Chemical Plant stages.
     
  7. MediaMaker

    MediaMaker

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    This looks pretty good. Good luck on it!