don't click here

General Project Screenshot/Video Thread

Discussion in 'Engineering & Reverse Engineering' started by Tweaker, Jun 26, 2008.

  1. TheInvisibleSun

    TheInvisibleSun

    OVER THE TOP TECHNO-BLAST Member
    1,626
    193
    43
    Buffalo, NY, USA
    The Water
    [​IMG]

    [​IMG]
     
  2. RetroKoH

    RetroKoH

    Member
    1,662
    22
    18
    Project Sonic 8x16
    Oh god... so much YES
     
  3. Hayate

    Hayate

    Tech Member
  4. Dark Sonic

    Dark Sonic

    Member
    14,631
    1,610
    93
    Working on my art!
    Oh nice, is that a recreation of the Sonic Advance Casino level boss?
     
  5. Hayate

    Hayate

    Tech Member
    Spot on :)

    Spikeball now added:

    [​IMG]
     
  6. MarkeyJester

    MarkeyJester

    Original, No substitute Resident Jester
    2,192
    405
    63
    Japan
    Having never seen the Sonic Advance bosses, I am intrigued. Though I am more-so impressed with how decent looking the arena looks, being based on Carnival Night Zone that is.
     
  7. E-122-Psi

    E-122-Psi

    Member
    2,470
    612
    93
    This is looking great, good to see you're still working on S3C. How far have you got implementing Amy by the way?
     
  8. Devon

    Devon

    Down you're going... down you're going... Tech Member
    1,218
    1,374
    93
    your mom
    I have attempted to make my own boss. How did I do?

     
  9. Knucklez

    Knucklez

    I love 2B 'n' ass. Member
    687
    21
    18
    Technically, a great job. Conceptually, a deathtrap of a boss.
     
  10. Cinossu

    Cinossu

    Administrator
    2,832
    44
    28
    London, UK
    Sonic the Hedgehog Extended Edition
    If I may suggest; increase the time between bombs, mayhaps making it decrease slowly as you obtain more and more hits on him. Right now, without absolute precision timing, you wouldn't be able to hit him without being hit yourself at all. It's all well and good testing in debug mode, when you can't die, but you should always give it a go under actual playable conditions.
     
  11. Hayate

    Hayate

    Tech Member
    Thanks for the compliment, it means a lot coming from you :)

    Do you not like the look of Carnival Night Zone in general then?

    I actually made a mockup of this in GIMP (using the snap to grid) from a screenshot taken from the original level layout, before implementing it in SonED. Don't think I could have pulled it off otherwise.

    I also had to write a script to find 4 chunks in the CNZ chunk data that weren't actually used anywhere - those plus the unused $FC-$FF were just enough to add the new ones I needed!

    Also, maybe you should play through Sonic Advance sometime - IMO it feels like the Genesis games gameplay-wise, unlike its successors.

    E-122-Psi btw, I sent you a PM.
     
  12. Sparks

    Sparks

    Member
    3,144
    182
    43
    Sondro Gomez / Kyle & Lucy
    I love this! CNZs tiles can be a beast to deal with, but the result of your new arena looks great and fits right in. Can't wait to see how (and if) you change up the rest of Knuckles' Act 2 route.
     
  13. MarkeyJester

    MarkeyJester

    Original, No substitute Resident Jester
    2,192
    405
    63
    Japan
    Nope, I actually like Carnival Night Zone's design, I think it's rather clever. It's the background blue checkard tiles you have there (CNZ didn't have many "indoor" sections besides the act 1 boss), they feel unique compared to the rest of the level, likewise, they fit the level, and that's something (even if minor) which is a great achievement!
     
  14. TheInvisibleSun

    TheInvisibleSun

    OVER THE TOP TECHNO-BLAST Member
    1,626
    193
    43
    Buffalo, NY, USA
    The Water
    A couple of palette tests. Stumbled upon these while playing around with a few things.

    http://www.youtube.com/watch?v=BoYDalkxlLU

    Palette is loaded by ring count.

    http://www.youtube.com/watch?v=EZ8qfkrE8wM

    Palette is loaded over time. The idea is to get to the end before the color runs out.

    I'm considering expanding on these into a complete set of mini-hacks for the Sonic 1-3 in the future, that would feature Ring and Time Attack Modes.
     
  15. MarkeyJester

    MarkeyJester

    Original, No substitute Resident Jester
    2,192
    405
    63
    Japan
    Happy New Year folks:

    [​IMG]

    SNAP!

    (FYI, the pixel work was redone by hand, so no snarly remarks.)
     
  16. Black Squirrel

    Black Squirrel

    no reverse gear Wiki Sysop
    8,543
    2,465
    93
    Northumberland, UK
    steamboat wiki
    Inventing a PAL60 mode for the Mega Drive (is this even possible? Surely not but... that screen..!), or porting ChuChu Rocket over? Or both?

    Either way it's amazing.
     
  17. MarkeyJester

    MarkeyJester

    Original, No substitute Resident Jester
    2,192
    405
    63
    Japan
    I suppose if you had the right components in the hardware, you could probably control it via software, but normally, no (with exception to a bit in one of the VDP registers, which can (somewhat) "speed up" the interruption rate, but it would be impractical).

    It'll automatically highlight the selection based on the hardware's PAL/NTSC status, but no matter which one you select, it shouldn't make a difference, it's just a gimmicky thing, designed to be as accurate to the original as possible. I know someone else did this many years ago, but they did the GBA version (I'm not sure how accurate though and I don't think they ever finished it), I'm attempting the Dreamcast version though.
     
  18. Eduardo Knuckles

    Eduardo Knuckles

    Not a loved one, but the most hated person. Banned
    414
    10
    18
    Someplace somewhere
    Project S.A.M.G.
    Ignore the unfinished logo art and the shifted Tails and Knuckles in the title screen.

    Thanks to Genesisfan64 for his effort on making this impressive save selection menu.
    [media]https://www.youtube.com/watch?v=qxnbu5jgRwY[/media]
     
  19. Tribeam

    Tribeam

    I code Lua and Lua accessories Member
    80
    0
    6
    More Lua Shenanigans:
    Everything from level art, mappings, layout, palette cycles, and player control is all lua code(with some very slight asm edits)
    [​IMG]
    Edit: Forgot to mention that this is a save select screen
     
  20. Hayate

    Hayate

    Tech Member
    This intro/title screen and save system makes two of the most impressive things I've ever seen in a Sonic hack. And some excellent music to it too. Good work!

    This has me wondering, did you write an entire Lua compiler or interpreter in assembly? Or am I missing something?