First thing I did upon obtaining it was add "ATS Sound Team" as the album artist. Brought all the tunes together!
I know it's not perfect but of the existing engines out there, official ones included, Worlds is one of the few engines to get extremely close. I'm speaking to the majority, many have never even heard of Worlds or After the Sequel or possibly any fangames which are big here at Retro. Nope again, as has been said, Lake is going solo with Chrono Adventure. The song will be used in one of my own projects some day.
I have but one request left: Can we get a transcription/translation for the Latin? It would be the only possible thing to improve this experience.
Mirror'd. I've had World's Largest Pogostick on endless loop (and looped properly :U) all day while working.
AUUUUGHGHSL BUT MY INNER CHAMBER CHOIR NERD NEEEEEDS TO KNOW WHAT THE OMINOUS LATIN CHANTING MEEEEEANS Yes, I was in Chamber during high school and I'm not embarassed to admit it. Oh man, but to finally have this soundtrack is heavenly. Thank you, all of you amazing people who worked on this game and OST!
I'm wondering if there will be a FLAC release like there was with BTS? I'm loving this soundtrack so much!
http://youtu.be/LQD42Me_jgQ Best quality I could get it, but some gameplay of Sugar Splash. Probably my favorite zone just for the uniqueness of the trope. What I didn't capture: You can run on the ceiling of the pipes in act 3 on one of the upper paths but the water current sent me the wrong way because its a dick.
This game was such a great experience, also the soundtrack is awesome my favorite is Storm Station 1. But there is one thing I don't understand; Spoiler how this shield works?
I've noticed a bug while playing the game, in some cases if the drowning countdown plays and I get a bubble the music does restart but the drowning music still plays in the background... Am I the only one getting this bug? Granted the game runs pretty slow even in the smallest resolution on my gf's laptop... :v: Spoiler Also Breakfast Time would be much better without the vocals IMO... but meh still a kick ass soundtrack and I'm currently listening to Sugar Splash Act 2 because it always gets stuck in my head. <3
GOAT Tracks, according to Gene: Memories Breakfast Time Espresso with Bayonetta Egg Fleet Assault Turquoise Paradise (easily my favorite of them all) Smokey Bear Says Mantra Radiance Freefall Ghosts with Guitars Serious Influence World's Largest Pogo Stick Combat Night Neon Paradise (close #2 favorite. Dat MGZ nod.) No Longer Alone From Whence You Came Spoiler Foliage Furnace 16-bit Lava Powerhouse Remix Techno Tree 16-bit Redhot Ride Special Parhelion Peaks Special Sonic 3D Blast Main Theme Radical Train Modern Can You Feel the Sunshine?
Is there any way to remap the buttons on the Gamepad? Mine is designed similar to a PlayStation controller (but with the left analog stick and control pad having swapped positions), and it's a bit awkward having the Square button as jump. I can probably get used to it after a bit, but it would be nice to remap it to the X button. By the way, insanely minor bug, but I was playing through the level where you're bouncing the entire time, (I forget the name, sorry.) and somehow managed to hit a circle-shaped ramp just right that it counted as rolling, and Sonic was able to stand in place and walk around while he was supposed to be in "Bouncy Mode". He didn't start bouncing again until I jumped. Also, there's a spot where you can get stuck under a platform with not enough space to get out easily. I bounced around in there for about five straight minutes before managing to escape. I'd have took a picture, but didn't think of it until I got out. If you can find any spots like that, it would be nice if the platform was replaced with a solid block or a jutting out ledge from the wall.
He couldn't have used a worse video to show off the game? It is Kotaku after all. Well anyway more gameplay vids uploaded. Act 2's bumper trap is a beotch. http://youtu.be/mS2-LB75GIk
Assuming that "Sonic Worlds Engine" means MMF, then native OS X and Linux releases are possible via the Anaconda MMF runtime: https://github.com/matpow2/anaconda#readme It would require the creators of the game to package up a release with it themselves, I believe. I was able to run the Windows version just fine on OS X via CrossOver though. I just had to double click the EXE, no special installs required. (Did need to disable the cutscenes though, since I don't have IE or Flash installed in my default bottle) Based on the comments here from users running it natively, the performance in Wine is perfectly fine. (As in, it usually runs fine but sometimes slows down)
Okay. I take back what I said about the final Special Stage theme. It's fucking gorgeous to me now and I can't get it out of my head aaagh (finally watching MegaGWolf's stream and discovering its true magnitude might've helped)