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Sonic AYII

Discussion in 'Fangaming Discussion' started by Lapper, Mar 18, 2012.

  1. dsrb

    dsrb

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    Ah, now I get it. :P And yes, very nice indeed! I should have said that the first time around. :v:
     
  2. Crappy Blue

    Crappy Blue

    Knuckles' Chaotix is a perfect game with no flaws Member
    woah, nice shading on that! I'm really digging how the spikes get a lighter shade on them when sonic turns his head; it makes it have a more three-dimensional feel.

    though I really like the animation, I'm a bit worried that it might look weird going straight into it from sonic's idle position. might I suggest a frame or two transitioning from standing to walking?
     
  3. jasonchrist

    jasonchrist

    Give Us A Wank Banned
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    Sonic Classic Hybrid Project
    That's fucking good man! But mine's better...

    *goes back to alter his sprites*
     
  4. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    Looks really cool. Definitely an improvement over the last version you showed off. I do miss it when this was going to be an HD project though.
     
  5. Lapper

    Lapper

    Lappering Tech Member
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    Glad people like it!
    Say hello to the new un-dithered tree (thank god xD)
    [​IMG]

    Though it isnt finished yet, the complete tree will be more like this:
    [​IMG]
    I am adopting the geometric style, more like Sonic 1 :) And yes, it'll still wiggle when you jump through it!

    Also, Sonic has his normal running back:
    [​IMG]


    Still cant work on it as fast as before, but still, some progress.

    Edit:
    New try on the spindash. Different shading on some frames. Whose idea was it to use half of Sonic's blues for the spot shine? Idiot! :argh:
    [​IMG]
     
  6. Blivsey

    Blivsey

    Charismatic Sonicaholic Member
    Man, look at that sexy spine wiggling.

    Also, here's a question of your preference: 8-directional animation on slopes and loops, or full 360° animation?
     
  7. Lapper

    Lapper

    Lappering Tech Member
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    Not 360, but perhaps 16-directional instead of 8. Won't look fangame-ish but better than 8, so I'll probably do that.
     
  8. Overbound

    Overbound

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    Sonic Time Twisted Creator
    I like the run except that his arm looks so far back that it looks detached.
     
  9. Lapper

    Lapper

    Lappering Tech Member
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    Oh yeah, I hadn't noticed. It is the arm from the S2 beta sprite that I got the swirl from. I will change it back to normal when I can.