I've said that [the full art-pass is still a long way off right now] a million times over. There already is some moss/grass in the level in a few places. But we definitely intend to extend it to more of the level; we just haven't yet because right now the level is incredibly low-poly and simple. Hell, even the UVs are almost totally shit right now. Gameplay first. Though, P3DRO, I would contest your claim about it only being rocks and sand. There is a rock brick texture as well as an actual rock texture that are clearly different, as well as a stone tile texture in addition to just sand for floors, and moss/grass is sprinkled throughout the level. That's in addition to the things like pillars and rails.
Yeah, not going to insist on the subject since you made yourself very clear that the art direction isn't exactly the main focus right now. But what I said is that "it almost looks like there are only two textures" due the fact that there is so little variation, for like, 70~80% of the stage those are the only two really noticeable textures. But whatever... You made your point and I agree: Gameplay first.
Beta 0.2 of Melponterations is now available for download. http://www.youtube.com/watch?v=V95EWDxwmYk https://docs.google.com/open?id=0B3vhNWgCjvJQVUlXV1V3dU8tS28
Weren't you going to do something with that giant square platform at the beginning? It doesn't seem like you have.