I've insisted that the voice acting is going to be far too much of a hassle to deal with. We're just going to upgrade the dialogue from simple text lines (as seen in the trailers on YouTube) to nicer black text boxes with portraits.
Fair enough. Gives the game a much more retro influence. Although I'm sure there were a few talented entrepreneurs who could've stood up to the job, but as you will.
It was to save said entrepreneurs' insanity than ours; the scripts keep getting fine tuned as we're/I'm lopping off whole segments of maps to make SURE the experience remains fun, not to mention that progress has remained slow for about two years. Sodaholic has not been on-board for long and he's done far more in six months than I did those two years.
Just so you guys know, development of the demo is almost done. Expect it soon. Whoops, spoke too soon.
As inactive as I seem, curious how you filled that *gap* so quickly. As in beforehand it sounded like you guys still had issues with the story and all of that but your telling me a demo is soon? I may not be on Retro often but damnit I'm gonna check this thread daily now.
I don't recall any story issues or "gaps". There were gameplay and scripting bugs we still had to work out, but most are fixed. We were already planning a demo by the end of the year in the first place. It's not gonna be out that soon, so there's no need to check the thread daily. What I meant is that it should be out in early to mid December.
Ahhhh I had a feeling it was a little closer, still though can't wait to try out one of the most interesting Sonic concepts I've heard of.
Just for general public knowledge, despite being 99% done, the TSAT demo will unfortunately not see release this year. PDF wants to do some sprite related work on it before it gets released, and I was informed that it won't be at least until January. I apologize for announcing that it would be released in 2011, I did not foresee this delay occurring.
Can you go into detail? Truth be told I'm pretty disappointed about this considering how much I enjoyed the comic.
Basically, he let me take over the project, and didn't give me any direction for development, then he gets pissed at me because it didn't end up being his "vision". He said that if he ever started the game again, it would be from scratch. http://forum.zdoom.org/viewtopic.php?f=12&t=31710
Why not use your resources to make a sonic doom mod without any of PDF's influence. Just use sprites you made yourself and more original ones to make a game totally apart from the comic.
I don't really have much motivation to make my own Sonic based Doom mod, sorry. If anything, I'd rather focus on my other projects that have been neglected. Besides, much of the content I made for TSAT was pretty TSAT specific, it wouldn't really work outside of that.
Ditto, the comic is awesome, would have been nice to see this developed. Maybe once he ends the comic this can be picked up again (at least that's how I see it).
Sodaholic, if it's not asking to much would you be able to show us what you guys did get done so far? There would be no real reason to it but I am extremely curious as I'm sure many others are to see what the game would have looked like more today than that trailer in 2011. I'm sure a lot has changed since that trailer and even a youtube video or if it's possible a *demo* so to speak even if it's unfinished of the first level of the game? Feel free to decline it's completely understandable but after hearing all these progress reports it would be nice to see how far you guys actually got.