I have done something rather interesting since the time when I get depressed. I have made some improvements to MarkeyJester's disassembly that made it compatible with the latest version of SonED2, as well as mice. bug fixes that I assume any modern sonic hacker would apply anyways. As a matter of fact, I distributed SonED2 with it and practicly integrated it into the disasm. Not to worry I did give credit to everyone that provided info that was used in the making of this thing, and stealth included for soned2. here is what this disassembly has: MarkeyJester's 128x128 tile changes kosinski compression on 16x16 tiles just like Sonic2 has Every single bug fix that exists in the how to section of the community hacking guide Working eggman monitors Full support for included SonED2 v.11-02-24 I set it up this way to make your life easier but not too easy. For one, I did not make it so that you could make a hack without realizing it in your sleep and for that reason new features that do not constitute a bug fix in my interpretation of what a bug fix is were not added. here are a few examples of what it doesn't have: totally new zones. Add those yourself, if I put those in, then none of it would be yours. new moves like spindash. If I did that then every hack would have spindash in it and things would get very stupid. retaining rings between acts and at save points. Adding things like that make the hack less original. different level select (other than enhancements to the already existing one) or other custom screens. That would be a rip off of a lot of stuff by tweaker and Oerg866. extra characters. Do I even have to explain this one? Dynamic tilesets and music. That would be way too easy and besides it would make things like that way too unoriginal. modified sound driver(beyond fixes). That would take your freedom of choice away so it will never happen. other changes that are not fixes. well if you were wondering, here is the download: Project Two-Eight: Kraminator Special Edition and since it is based on Project Two-Eight, you can find it here.
Now newbies won't even need to follow the How-tos! Jokes apart, this is pretty nice. I love how you made SonED2 show Sonic's starting position (I know that editing it in hex isn't hard, but it's boring). Although I'm hacking S2 now, I'll surely keep a copy of this edited source! May I suggest adding DMA(not the whole spindash code, just the DMA) on the next release? It frees up a lot of RAM. EDIT::v:
I always chuckle when I see people worry about making things "too easy" or allowing "a lack of creativity". That aside, thanks for the tool.