don't click here

Main Character Art

Discussion in 'Project: Sonic Retro (Archive)' started by Retro_Stew, Nov 9, 2008.

  1. Vipershark

    Vipershark

    Member
    26
    0
    0
    This game is supposed to take place AFTER S3&K, correct? If I recall correctly, I read that the Super Emeralds are going to be in this game, so that means Hyper Sonic will be too.

    I "made" this.
    [​IMG]
    It's a pretty crappy edit, but I think it gets the point across.
    Red eyes, longer quills, and uses the S3 HS palettes. No extra colors since the eye colors come from the shoes and there is the same amount of fur shades.


    But that was before I saw Cinossu's oldskool edit, so I made this.
    [​IMG]
    Personally, I think the current Sonic and Super Sonic should stay as-is, with Hyper Sonic having the extremely long quills.
     
  2. Chimpo

    Chimpo

    Why is Tekken 6 afraid of Tekken 7? Member
    8,592
    1,452
    93
    Los Angeles, 2029
    Aiming for Genbu!
  3. Dr. Mecha

    Dr. Mecha

    Member
    1,088
    3
    18
    Dallas, TX
    3d Models
    From this I concluded one thing, we a single sprite base (preferably standing pose) so we can make animations of that style. So for now we got Sonic, and thus needed to be put on the front page on this topic as a reminder that this is what we're sticking to. Same goes for the rest of the characters of this game.
     
  4. Vipershark

    Vipershark

    Member
    26
    0
    0
  5. Dr. Mustache

    Dr. Mustache

    Likes Sloths Member
    Meh, personally I liked the idea of having old school quills for Super Sonic and Hyper Sonic.
    Those other quills seem a little bit, lacking to me.
     
  6. Matwek

    Matwek

    Member
    805
    0
    16
    So far no intention of putting super emeralds in this game, so no hyper sonic
     
  7. Vipershark

    Vipershark

    Member
    26
    0
    0
    ah, I see.

    I thought I read a few pages back that they were in, but whatever
     
  8. Matwek

    Matwek

    Member
    805
    0
    16
    You have to be careful what you read in the discusion topics, people have a tendancy to charge off on a tangent when discussing an idea and before you know it you have people complaining about something that hasn't even been aproved to be in the game in the first place. Happens a lot in the art sections as well with people confusing concept work with final work.
    Unless its clearly stated as final/approved work then I suggest you try not to take things too literally.
     
  9. Firion

    Firion

    Member
    If I may, I believe someone earlier stated that there would be a damaged Robotnik/Eggman/whatever sprite for when each boss machine reaches a critical point? Will this be a standard 'half health, the machine is suddenly smoking' sprite set, or will the machine wear down with each hit? (less bells and whistles, parts flying off, along with smoking and Robotnik going :) ).

    Personally, I can see the latter as the better option, but it may be too complicated to animate a sprite made of several different parts that animate WITH the Robotnik machine. Any ideas?
     
  10. Matwek

    Matwek

    Member
    805
    0
    16
    Well as the games progressed Robotiks machines did tend to be constructed from more parts so I imagin that trend will be followed, whether or not they will be utilised in showing damage is undecided. I would go into detail as to how I think it should work but this isn't really the topic for it.
     
  11. Rokkan

    Rokkan

    Member
    794
    0
    0
  12. Vipershark

    Vipershark

    Member
    26
    0
    0
    <!--quoteo(post=283845:date=Feb 25 2009, 10:21 PM:name=Rave)--><div class='quotetop'>QUOTE (Rave @ Feb 25 2009, 10:21 PM) [​IMG]
    It's a pretty crappy edit, but I think it gets the point across.
    Red eyes, longer quills, and uses the S3 HS palettes. No extra colors since the eye colors come from the shoes and there is the same amount of fur shades.


    But that was before I saw Cinossu's oldskool edit, so I made this.
    [​IMG]
    Personally, I think the current Sonic and Super Sonic should stay as-is, with Hyper Sonic having the extremely long quills.[/quote]

    Sup Vipershark. Rokkan here btw.
    What's with the Pixeltendo gayfest popping up here?
    Anyway, to keep you informed:
    1st- I think it has been pretty well decided that there will be no Hyper Sonic in the game. 7 C.E.s are enough.
    2nd - Chimpo's suspended, so I guess your question won't be answered for some time, but I'll take a guess that he's actually working on the Super Sonic sheet until you came up with this. Or you're just doing what he was very specific about not doing: Editing works instead of producing and helping him with the sheet.

    EDIT: Damn, didn't see that extra page, Matwek already replyied.
    [/quote]
    Oh, hey Rokkan.
    all of the PT people are coming because OSM (Pieman) told us to come and help

    but back on topic, I apologize for not reading more thoroughly and whatever.

    As for the Robotnik thing, I think it'd be really cool to have parts flying off and stuff with every hit but this is supposed to look like a Genesis game, right? Not only do I think it'll be too much work to make an entirely new set of animations for each "hit" and robotnik's movements afterwards, but also the only game that I remember that happening on is Sonic CD, which I don't think is what this game is really aiming for.

    edit- Also has Chimpo actually released the sonic sheet? I don't recall seeing it anywhere.
     
  13. Overlord

    Overlord

    Now playable in Smash Bros Ultimate Moderator
    19,214
    956
    93
    Long-term happiness
    Chimpo is still working on the sheet. Also he's on enforced afk for a while, so if you're posting things in the hope that he'll see and comment on them, don't bother for a while.
     
  14. Matwek

    Matwek

    Member
    805
    0
    16
    Although I would suggest people don't just stop working on things whilst they wait for him to come back, still plenty of other stuff to get done.
     
  15. Overlord

    Overlord

    Now playable in Smash Bros Ultimate Moderator
    19,214
    956
    93
    Long-term happiness
    Well, yes, obviously. Not like this project's had a history of that, though. =P

    Prove me wrong, people. Get spriting!
     
  16. Ice Sonic

    Ice Sonic

    Member
    416
    0
    0
    Ice Cap
    No, I am not working on any hack, fanart, or website.
    The problem is that I don't know how.
     
  17. Matwek

    Matwek

    Member
    805
    0
    16
    Worth giving it a go, I never tried it before till this project started, what I come up with may not be amazing but it gives people something to work from.
    Start with some simple stuff and see how it goes, rings, moniter icons, springs, thats sort of thing
     
  18. Black Squirrel

    Black Squirrel

    no reverse gear Wiki Sysop
    8,531
    2,456
    93
    Northumberland, UK
    steamboat wiki
  19. Phoenix

    Phoenix

    Has really been far even as decided to use even go Member
    As a whole, I think Aquaslash's Super Sonic has better quills than Cinossu's, but I think Cinossu got it right that the top needed to be longer. So:

    [​IMG]

    (new=right)
    I just stretched the top quill up three pixels, but I kept the horizontal endpoint the same.
     
  20. Rika Chou

    Rika Chou

    Tech Member
    5,276
    169
    43
    I MUCH prefer Cinossu's.