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Sonic Unleashed

Discussion in 'General Sonic Discussion' started by Adamis, Mar 12, 2008.

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  1. Kurosan

    Kurosan

    Samurai of Gaming Oldbie
  2. Sonic Warrior TJ

    Sonic Warrior TJ

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    Ugh...Sonic games shouldn't be this fucking deep.
     
  3. Aquaslash

    Aquaslash

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    Different shoes, different bracelets, addition of chest hair.

    He falls into the remold category.

    Now Mephiles form 1. THAT'S a repaint. As is Shadow's own Super State.
     
  4. Skaarg

    Skaarg

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    It looks awesome, but I can't help to think Chip is just a remold of Tails. (Especially the face.)
     
  5. Jazz

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    chip looks like a heavy edit of Tails chao to me :V
     
  6. Quexinos

    Quexinos

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    Yeah I don't like Chip all ready because he's sorta taken Tails spot. Hopefully he's just in this game though.
     
  7. Chris Highwind

    Chris Highwind

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    Uhm, just to wonder, but is a remold better than a recolor? :)
     
  8. Overlord

    Overlord

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    Not overly. At the end of the day one is only just more imagnative.
     
  9. Acaeris

    Acaeris

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  10. FinalBeyond

    FinalBeyond

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    Every animal character in Sonic looks vaguely similar. It's called having a style.

    Remove the spines from Sonic, add some hair on his muzzle and chest, paint him yellow, and you've nearly got Tails. Paint Sonic pink, stick him in a dress, you've got Classic Amy. They're working from a base appearence.
     
  11. Metal Man88

    Metal Man88

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    The old way of having 'style', however, was busted with the new games, where characters are introduced en masse and with generally crud quality. They felt too powerful after they did SA1 without much in the way of duds (except, potentially, Big) so naturally they made Shadow and Rouge, without realizing they were stretching the envelope.

    Said envelope was destroyed with Cream and Cheese, E-102 chaos gamma, Eggman Nega, Silver, etc., it was sort of almost like a cartoon series making more characters so as to make more money.

    Hence the issue with games up until recently was that the story juggled too many characters at once, and it became more like "which fans do we give the fanservice to THIS game?" (compare and contrast Sonic Heroes and Shadow the Hedgehog. The prior one gives fanservice to Metal Sonic fans, as well as a great amount to Shadow fans, for it raised him from the dead. Additionally, Chaotix is resurrected, because, what the heck? Why not please fans of them too? Meanwhile, in Shadow the Hedgehog, the focus is on fans of GUN, Gerald Robotnik, Shadow, and guns. Naturally it failed worse because nobody appears to be fans of completely unnecessary aliens!)

    For comparison, the old games had only about two characters playable per game, and generally concentrated more on being a complete produt that was enjoyable to play, rather than some sort of insane story that would somehow finally stop complaining from fringe fans of characters x, y, and z.
     
  12. Phos

    Phos

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    I just noticed something funny about Gamespot's "stage show demo" from E3: At the start of the level, Sonic has 3 lives, and in spite of collecting more that 200 rings, doesn't get any more.

    And people blow the crappy characters out of proportion, removing all the extra characters doesn't fix bad level design or screwed up physics. I guess it serves as a "lightning rod" of sorts, being easier to complain about than the real problems.

    It's true that Sonic Adventure 1 would have been better without Big, and Sonic Adventure 2 would have bean better without everyone but Sonic & Shadow playable, but that game apparently doesn't count.
     
  13. Chimpo

    Chimpo

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    It affects level design greatly when you're trying to make everyone run through the same level and use their abilities.
     
  14. NemUK

    NemUK

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    To be honest, I am actually looking forward to this game. All the previous offerings from SA2 (Yes, that is correct, I actually enjoyed SA2) onwards were sinful. However, part of me is thinking they're going to kill the good old style with the crappy kid-style voice effects. Now I know the game will probably be aimed more at kids. But back when I was 5, I didn't need "cute" voices or shiny graphics to enjoy Sonic, and neither should this generation of Sonic fans.

    I also agree with Metal Man88's comments. The simple games have ALWAYS been the best and the most popular. Sega should stop trying to over-complicate things and serve up a game that brings back the awesome feeling you got when you played Sonic 1 or 2 for the first time.
     
  15. Sonic Warrior TJ

    Sonic Warrior TJ

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    As did a lot of people here. It was the last 3D Sonic game that most of us could tolerate. It's not something to be ashamed of, Sonic Adventure 2 actually had effort put into it.
     
  16. Sik

    Sik

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    Actually I'd say Sonic Heroes. The only thing that ruined it badly was the team system really =/ Think on it: it had the zone system (only 3D game to do so, even if this was implicit as it didn't say "zone"), it had an almost null storyline (most of it was right in the Last story and was a lot more tolerable than all the other ones of the 3D games), zones didn't have any relationship between them, etc. In fact, despite there being 12 playable characters, it didn't add any new character (well, Omega, but to be honest it's almost like Gamma), heck, they even went to an obscure game such as Chaotix just for the sake of not adding new characters!

    In short, if Sonic Heroes didn't have the team system, I bet all of us right now would consider it great right now (despite the glitchfest it is, inherited from SA and SA2, though the level design didn't allow it to be too noticeable). So I guess Sonic Heroes is really the last 3D game we would tolerate.
     
  17. Sonic Warrior TJ

    Sonic Warrior TJ

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    Good point. I just feel like the team system is a chore. And the character handling seemed a lot more...slippery compared to SA2.
     
  18. Jayenkai

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    I don't even mind the Team system, either, to be honest..

    I was really really enjoying Heroes up until the Casino level where I died through completely unavoidable holes in the pinball machines a dozen times or more.
    Then I gave up.

    Stupid holes..

    ..

    Stupid stupid stupid holes..

    ..

    Who's Chip? (116 pages!?)
     
  19. NemUK

    NemUK

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    A lot of my friends hated SA2. Mainly because of the aforementioned "Glitch Fest". I figured that people here would have hated it for the same reasons.

    I think I would tend to agree more with Sonic Warrior's statement. Sonic Heroes just annoyed me to a point I thought unreachable. Like I have mentioned time and again with the most recent offerings, the voice acting ruined what could possibly have been a decent game if it didn't have said voice acting.

    All to their own opinions and all that. And I totally respect yours, but Heroes was awful in my opinion.
     
  20. muteKi

    muteKi

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    I would not have minded the voice acting in Heroes if it didn't happen every single time anything went on in the game. If I'm playing challenge mode, I've beaten the level already, so I have a good idea of what to do at X point in the level. When replaying a level that way, I don't want incessant radio chatter.


    By comparison, I'm fine with it being present if I select story mode.


    I would have liked it if there was more to each level to differentiate each one from the last, but as I enjoyed the basic gameplay and have a short attention span, it kept being kinda' fun.
     
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