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ESE Asm Edit v0.06 Beta

Discussion in 'Engineering & Reverse Engineering' started by Esrael, Aug 16, 2008.

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  1. Esrael

    Esrael

    Neto Tech Member
    304
    257
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    Brazil, São Paulo, Guarulhos
    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
    Don't forgot to Make a backup of your files before using...

    Whats New?
    - Improved Speed in Internal Compiler.
    - Bug Fixes in Internal Compiler
    - Now You can Navigate in all Open files in tree view.
    - Now If an error occur in Includes files double click in error will open file or goto in opened file in editor.
    - Built In Level Editor and Sound Porter
    - Tab key support added for editor
    - Snasm68K emulator to Lfn improved (ESE create temporary files before calling Snams68K) when "Enable long filename support" Option are checked in Options.
    - Internal compiler doesn't support macros yet.

    Level Editor.
    - Added support to increase/decrease scroll speed in '+', '-' in Alpha Keys.

    Sound Porter
    - New algorithm. You can port any Sound the program auto detect the size of Reader based in Main Header ($06 First Bytes). The size of Sub-Header is based in formula (FM_Channels*$04)+PSG_Channels*$06).

    - Now Only used voices are ported in Sonic 3K with universal voice Bank
    - Fixed some crashs in older version
    - Other Fixes...

    Enjoy...

    ESE Asm Edit v0.06 Beta

    Bugs...

    Please Comments.
     
  2. Are you gonna add Knuckles chaotix Support?
     
  3. Master3k

    Master3k

    Member
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    Good job, Esrael!
    Snasm68k is shit. Please to be upgrading to ASM68K.
     
  4. Qjimbo

    Qjimbo

    Your friendly neighbourhood lemming. Oldbie
    Are you going to show any appreciation for someone's hard work?

    Anyway nice job on this Esrael, it's nice to have a dedicated IDE for 68k ASM. That labels browser is particularly neat I have to say.
     
  5. Jdogg

    Jdogg

    My god this name sucks. Member
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    Beyond the door
    Sonic - Code Gray
    I've just been trying out the Sound Porter and I'm a little lost on how its supposed to work. All I keep getting when I try to port music from S2 to S1 is random screeches and the SEGA voiceover playing every 5 seconds. Help plz? :psyduck:

    In other news, this seems to be a neat addition utensil. Not bad works Esrael. ;)
     
  6. amphobius

    amphobius

    doing more important things with my life Member
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    life
    This is awesome. However I don't have any ESE project files, how can I obtain these?
     
  7. Esrael

    Esrael

    Neto Tech Member
    304
    257
    63
    Brazil, São Paulo, Guarulhos
    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
    For Assembly Editor the project File is the main Source ex: Sonic1.asm

    For Level Layout Editor open a template ex: ESEDir\Sonic1\Sonic1.epr make necessary changes to match to your project and Save with a new Name.
     
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