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Sonic 2 SMTP

Discussion in 'Engineering & Reverse Engineering' started by SMTP, May 8, 2008.

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  1. SMTP

    SMTP

    Tech Member
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  2. PsychoSk8r

    PsychoSk8r

    PsychedelAnt | Tone Turner Oldbie
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    30 Day Project: Revisited.A New Release!
    Looking forward to this, definately =P :)
     
  3. amphobius

    amphobius

    doing more important things with my life Member
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    life
    I love you.
     
  4. JcFerggy

    JcFerggy

    Do you want to taco 'bout it? Member
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    GoldenEye: Source, Other Stuff
    Hope this will be awesome.

    *Sits and waits*
     
  5. Puto

    Puto

    Shin'ichi Kudō, detective. Tech Member
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    Portugal, Oeiras
    Part of Team Megamix, but haven't done any actual work in ages.
    You forgot the elemental shields :3
     
  6. SMTP

    SMTP

    Tech Member
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  7. PsychoSk8r

    PsychoSk8r

    PsychedelAnt | Tone Turner Oldbie
    2,641
    57
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    Birmingham, UK
    30 Day Project: Revisited.A New Release!
    Well, it's been 2 hours so far. =P
    *sits and waits with JcFerggy*
     
  8. It's better that you will be releasing it incomplete rather than letting it die like so many others have done before. Can't wait.
     
  9. Ambil

    Ambil

    I want that heinous hedgehog hammered! Member
    As I said in IRC, excellent. S2SMTP has always been one of my favourite hacks. Heck, I remember, a time I arrived late to classes, forgetting about time when playing it.

    *brings a bucket full of popcorn and shares it with JcFerggy and PsychoSk8r*
     
  10. SMTP

    SMTP

    Tech Member
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  11. Tweaker

    Tweaker

    Banned
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    Well, this is fun.

    Layouts are very solid, flow well, and are generally fun to play through. The new music and miscellaneous graphics are refreshing, as is the idea of an options zone. However, the options themselves are extremely redundant for the most part; I don't really see a reason to warrant a whole zone for them. The character select is a nice touch, though. The alternate difficulties are also rather interesting, though I don't personally see much of a need unless the layouts are completely different.

    I absolutely despise your method of accessing the main special stages. The special rings gimmick was horrible and annoying in Sonic Advance 2, and that notion is no different here. As a result, I don't think I'll ever be able to check out Hyper Sonic—which sucks rather hard, because I wanted to see how he was different. I do, however, appreciate the save feature, though I can't help but feel the number of menus is a bit ridiculous.

    The sound choices are rather basic, but not detracting; they're not brilliant, but they do their job, fitting the zones quite well.

    All in all, I'd say this is a pretty solid hack. Nice balance of changes, not incredibly difficult, and it includes a wide array of features which can increase playability to a large degree. Nice work, and I hope to see more from you in the future! :)
     
  12. Boinciel

    Boinciel

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    I found several bugs while playing this hack. For the record, I used the Sonic and Tails combination in the Kega Fusion emulator.
    1) When bouncing on diagonal springs with the water shield, the bounce is not canceled. When you land back on the ground, you will bounce.
    2) In Green Greens, the palette of the blue springs appears to flash when you have recently seen a waterfall.
    3) A rather obscure bug. I bounced into a flock of those flying enemies and bounced back to the ground as if I hit the bottom of a monitor. I wasn't able to replicate this bug.
    4) The following happened when I encountered the boss of Green Greens.
    [​IMG]
     
  13. SMTP

    SMTP

    Tech Member
    .
     
  14. Arctides

    Arctides

    I am a bloated bag of hate. Oldbie
    Already use Gens. Also, SMTP, I owe you a bj

    <3
     
  15. Ambil

    Ambil

    I want that heinous hedgehog hammered! Member
    This is one of the best level layout hacks ever. Including new zones is probably the main attraction of this hack. Musics and technical improvements did the rest.

    Evaluation:

    Code (Text):
    1. Pallettes   16;  Most are cool, some of them don't fit
    2. Graphics     14;  Changes imported from other games
    3. Layout     18;  One of the most difficult games ever
    4. Technical   18;  The options mode zone is a present
    5. Music       17;  High quality songs, expecting in more zones
    6. -------------------
    7. Total       83/100
     
  16. Kogen

    Kogen

    Derp Banned
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    Bouvet Island
    Last Party on the Moon
    The music played for speed shoes, starpower, and so on just stopping playing for me(they still work, however). This happened after I got gameover on hard and then switched it to normal(worked on hard).

    Super Sonic music also plays after you get an air bubble while drowning.
     
  17. SRB2 Guy

    SRB2 Guy

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    Anyways, sounds great. I'm gonna have to check this out!

    *hops into bandwagon*
     
  18. Boinciel

    Boinciel

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    [​IMG]
    There appear to be some layering issues here. The shield goes behind the loop, but Sonic goes in front. The shield sprite is cut by the loop, and Sonic's sprite is cut by the shield.
     
  19. JcFerggy

    JcFerggy

    Do you want to taco 'bout it? Member
    1,362
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    GoldenEye: Source, Other Stuff
    It was because of this hack that I got into making fancy and complex loops, so I love to see progress with this hack.

    Also,..MOAR AWESOME LOOPS!
     
  20. FraGag

    FraGag

    Tech Member
    A few bugs I found:
    - Some (all?) loops in ICZ2 have collision issues
    - The continue screen crashed (!)
    - The ROM name says v.49 instead of v.5 :)

    Otherwise, it's pretty good. And I love those high loops :P. Also, I like how the characters change on the Sonic Retro screen each time it is displayed (I can't remember if I ever saw it in a hack before... maybe once...).
     
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