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Sonic The Hedgehog: DX

Discussion in 'Engineering & Reverse Engineering' started by stormislandgal, May 13, 2006.

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  1. stormislandgal

    stormislandgal

    It's not a phase! Tech Member
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    Oh shit, it's as simple as replacing the .w with .l? I didn't even think that the .w meant anything. Well, It'll work now. Thanks again.
     
  2. stormislandgal

    stormislandgal

    It's not a phase! Tech Member
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    I've been hard at work on this hack over the past few days, and completed the layout of all three acts of Spring Yard... Well, my partner in crime, "JennaTheFox", is touching up my act 2 a little bit, so it's not done all the way. For the record, I'm doing a majority of the work on this project, folks, so don't worry. =P Now, on to the screens.

    [​IMG]
    New monitor art. Thanks to Jenna for telling me to use the Chaotix monitors.
    [​IMG]
    Rolling is the only way to get through here, as with a few other places.
    [​IMG]
    Timing is key to jumping this death trap.
    [​IMG]
    A row of bumpers awaits you afterwards. Who know's what's on the other side? You'll have to bounce your way across.
    [​IMG]
    Moving on to Act 2, Sonic wonders what is on the other side of this. It's possible to jump through, but there's an even easier way of going through.
    [​IMG]
    K, I only had 1 screen for act 2. =P On to act 3. Sonic says: How do I get down there?
    [​IMG]
    Another row of bumpers awaits later on. Whatever is on the other side is far more worth it than the previous one.
    [​IMG]
    Ease up on the controls, you'll bounce your way to collecting most(*gasp not all?*) of the rings.
    [​IMG]
    OSHIT heads up.
    [​IMG]
    egg prison. yay.

    props to Jenna for the palette. As well as telling me to go for goldish looking rings. Yellow doesn't cut it anymore. =P And props to her as well for slapping the art for the diagonal spring as well, with reduced vram space. =P
     
  3. WiteoutKing

    WiteoutKing

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    Two-Bit Pictures and The D-Pad
    That one with the Ring path reminds me of Donkey Kong Country games, where the "good" or "secret" path was usually alluded to by bananas in some way. Looks awesome!
     
  4. Tweaker

    Tweaker

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    Glad to hear Jenna still hangs around... You've got some great ideas here! I'm looking forward to the eventual outcome of all your hard (or is it? =P) work. :)

    I really need to start porting objects over. Maybe you can help me for a change. ;)
     
  5. stormislandgal

    stormislandgal

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    Heh, yeah, she's still around, but she isn't participating in the scene too much. And, porting objects? I'm not so much of a porter myself, but I could give it a shot. =P

    Don't worry, the outcome should be real soon providing I keep working at my furious pace.

    EDIT: I am a jerk, I completely forgot Wite. =P I'll just say I am aiming for a few DKCesque concepts, such as the blackout effects from Donkey Kong Country's Blackout Basement. If only I could get the damn object to work. =P
     
  6. Shadow Fire

    Shadow Fire

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    ThunderSpeed for Techie!

    Do it or I start hacksawing at peoples' nuts.
     
  7. PC2

    PC2

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    Level Design = The Shizz. Very, very creative ideas there. And (while a bit late for me to be saying this) I love the title cards. Sexy pallettes, and a nice change as far as the Chaotix monitors go. The object programming and reprogramming looks very promising, but can you make the emerald a tiny bit bigger (perhaps the same way the look in the Special Stages)? It seems sorta microscopic. Other than that, keep up the good work, I can't wait for a release.
     
  8. Timecrash

    Timecrash

    I, Timecrash, will knock you all down! Member
    Well, someone's back.

    Great job on the hack, ThunderSpeed. You've got some great programming and level design there. Keep it up!
     
  9. stormislandgal

    stormislandgal

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    I do plan to size up the emeralds, but I like the side view of 'em much better. I'll give resizing it a shot first. The only reason I didn't resize it in the first place was cause it fits right in Sonic's hand... The emeralds you collected in SA didn't though...

    And thanks on the compliments. You'll wann stay tuned as to what "Carnie Casino" is. However, at the moment, it's just "Carnie". =P
     
  10. LocalH

    LocalH

    roxoring your soxors Tech Member
    For anyone unsure of exactly why this is, it's because of sign extension. What that means is, when using word addressing, the processor takes the sign bit (which, in a word, is bit 15) and extends it through the entire upper word. Since Genesis RAM addresses are generally referenced as $FFFFxxxx, only the range from $8000 to $FFFF can be utilized in this manner, and thus they turn into $FFFF8000-$FFFFFFFF. Sign-extending $0000-$7FFF results in $00000000-$00007FFF. To access the first half of RAM you have to use long addressing. And, of course, the Genesis generally ignores the top byte (since the 68K has a 24-bit address bus), so it all reduces to $FF8000-$FFFFFF for ROM-optimized RAM usage.
     
  11. Shade

    Shade

    Member
    This is looking like some very nice stuff indeed. I eagerly await a release.

    Also, that Spring Yard pallete is quite nice.
     
  12. Verse

    Verse

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    A carnival night style level that will actually look like a carnival? With rides an' stuff? or are you not goin' for the art?
     
  13. stormislandgal

    stormislandgal

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    The original idea, stemming off my fan game, was "The Carnival Casino, which was basicly a mix between Carnival Night and Casino Night. At the moment, it's a Carnival Night port. =P

    EDIT: my odd choice of badniks.
    [​IMG]

    I do have a problem with splats, as he flashes during his animation. Screwing with the animation scripts didn't work, so I'll have to figure this out another way. What I'm planning for the orbinaut is a carnie look, that's why he's got the slown nose. I'll figure out the rest on him for later. Then, the walking bomb... I'll try an turn him into a firecracker. =P The bat? No plans.
     
  14. Verse

    Verse

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    It looks pretty darn good, I guess I've just always had beef with carnival night for not having a roller coaster or ferriswheel in the backround. Balloon park for the win as far as I'm concerned.
     
  15. ICEknight

    ICEknight

    Researcher Researcher
    How is he going to move? Are you just using a modified motobug?

    Perhaps you could try something new, like modifying a rabbit object so Splats would jump like them.
     
  16. Sparks

    Sparks

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    Perhaps make it only jump when Sonic jumps like the Chargin Chucks from Super Mario World?
     
  17. ICEknight

    ICEknight

    Researcher Researcher
    By the way, I've noticed some lack of detail in the orbiclown's (or whatever you're gonna call it) bumpers. Here's some new graphics for them, in case you're interested.
     
  18. JcFerggy

    JcFerggy

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    I think the bumpers are too close to him, maybe move them away from him a little?
     
  19. ICEknight

    ICEknight

    Researcher Researcher
    Here's some more makeup, in case it was needed. =P
     
  20. stormislandgal

    stormislandgal

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    Oh god, I love you man. I was trying to get a clown face going on there, but I couldn't get it to look right. Thanks man. Also, the bumpers were only place holders, but those look dandy. =P

    And yes, splats is a modified motobug. I could easily make him bounce though.
     
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