I was hacking the re-release of the Genesis Aladdin game and I find a lot of unused/hidden content in the game. To begin in with, I found a unused text sprite writed "final cut" https://streamable.com/a4iakn I also found a picture of a kid face in the game https://streamable.com/hyvqgi Also, a lot of the cut enemies like the prisoner, sword swallowe, the rolling snake and the golden monkey statue are presented in game. They all are finished https://streamable.com/m6dfbw https://streamable.com/rj6hqu https://streamable.com/yz7pxg https://streamable.com/ch4urq
I also encountered two types of iago enemies. The first was the iago disguised as a flamingo https://streamable.com/57hb5s The second iago uses the same sprites as the normal iago in the game, but has a different behavior. Instead of flying right and left, this iago flies nonstop to the right. https://streamable.com/bng6ej
Well, I found 2 new things its appear that there is a unused projectile, its looks like some type of gem. It has the same data Id as the knives. https://streamable.com/36i0a8 The other one is two giant hands of the genie, when those two hands clap together they release some type of magic. This magic don't damage you, but when it enter in contacts you start to descend in the ground, similar when you stand in the palm trees (2 stage) or when you touch the blue lines in the 8 stage https://streamable.com/7um7fj palm tree blue lines
0:00 to 0:06 The intro where the genie shoots iago has been removed from the new version, however all entities are present in the intro are still present in the game's code. The entities are: the genie Iago the feathers of iago stars that appears in the head of iago a clock
Apologies if you were already aware, but it looks like the source code for the Genesis build of the game was leaked awhile back, and it does shed a little bit of light on some things. Not all of them of course, but there are one or two bits that are interesting. For instance, per the design document Abu would appear before boss fights with a bag of gems to replace Aladdin's thrown projectiles. This doesn't entirely line up with the video you created, however; it looks like the sprites were used for enemy projectiles in this build instead of something the player could throw? In any case, it's fascinating stuff and hopefully you can find the information useful! Edit: forgot to close a BBcode tag
Yes, I already knew it about that yeah, the gem projectile has the same Data ID of the knifes that many enemies thrown (31)
Speaking on cut enemies, I did some patches for this game where I restore some cut enemies Aladdin (USA) (Final Cut) - rolling snakes this is a simple patch that replace the green snake to the rolling snakes (cut enemy) Aladdin (USA) (Final Cut) - sword swallower This is a simple patch that replace the knife juggler to the sword swallower (cut enemy) Aladdin (USA) (Final Cut) - prisoner This is a simple patch that replace the skeleton to the prisoner (cut enemy) Aladdin (USA) (Final Cut) - golden monkey statue This is a simple patch that replace the shiva statue to the golden monkey statue (cut enemy) The link of the patches are in the description of the videos Keep in mind that you need a Aladdin (USA) (Final Cut) rom in .MD format to apply those patches. Those 4 patches are compatible with each other, so you can play this 4 patches in one rom if you desire. You will need LunarIps to apply those patches download LunarIps https://fusoya.eludevisibility.org/lips/ or https://www.romhacking.net/utilities/240/
Super cool, good work on this. Spoiler Now can you make a hack that makes the hitboxes not totally suck? lol