Does your video card support Shader Model 3.0?
The Blueprints thing isn't special at all really. "Blueprint Zone" was something that existed very early on while I was developing RSDKv5. We just...
Yeah, by the time work on Sonic 1 & 2 began, the bottleneck in the process of transferring pixels to texture memory on mobile was largely gone....
This info is incorrect - it's only the iOS version of Sonic CD that did this due to the low spec of mobile at the time. Pixel graphics in the...
Yeah, the way it's meant to work is that the native XInput in the Retro Engine will defer to Steam API if it's being used for XInput, but maybe...
The issue seems to be XInput and Steam API are fighting for use of the gamepad. If it's an XInput controller I'd fully disable steam's gamepad...
Are the filters visibly changing when you toggle them? If not it means your comp doesn't support the Shader Model required (3.0) and is falling...
try opening "Settings.ini" in steamapps\common\Sonic Mania and turn windowed to windowed=y and exclusiveFS to exclusiveFS=n
Note for people with Direct Input controllers: you need to go to Steam's Controller configuration menu and setup generic gamepad support, since...
The waterslide pic? Fake moit.
:)
"Hop in and have another go" just means looking for another ring basically.
The 3D software renderer supports tris and quads, but it doesn't use the same distorted sprite method since scanline based rendering is faster....
The "true to Saturn" remark in particular applies to how the 3D course is done by manipulating 1 or more roto-zoom tile layers, adjusting the...
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