Surprised that this guy on Twitter posted actual development mockups of the cancelled Sonic ExtReme racing game for the GBA a while before people...
Very great level design in general. The game was very worth the wait and I loved to see the Cameltry special stages working on Clickteam Fusion....
The game design document for Donald in Maui Mallard on the Mega Drive, partly published in a recent interview, mentions an aim to be between Sonic...
I just got Barrel of Doom'ed by the crusher in the beginning of Marble 2 that requires you to jump on it over and over...:argh: Feels great to see...
Yeah, Bare Kamurocho is a score attack loop of Streets of Rage 2 stage 1, and all three playable characters are Axel reskins.
That's neat, though the people who worked on that Golden Axe proto aren't impressed by how Sega is treating it like a gag. I wonder if that Yakuza...
Netherworld Base Act 2 seems glitched. There are two paths that lock themselves with barriers with me on the wrong side! One of them is a double...
post an alternate link, man sage site is blown up and i want to play this asap!
Ultra Easy Mode was a 100% completion reward in the Mega Man Zero games until the compilation made it available from the beginning. Maria in...
Back in the day I discovered a loop layer collision glitch in Sonic Advance 1 and didn't think it could be useful. Zeupar proved me wrong and used...
Making him roll in midair like that fits so well I'm surprised I don't recall seeing it anywhere before.
Separate names with a comma.