Those shots are on real hardware. The crystal and fire effects use dithering, while the rest is real transparency.
I remade the Metal Sonic boss fight for the Sega Saturn. It just started with a sprite compression/decompression test...and it evolved. I had...
Good job! This is progressing nicely! What format do you use for the maps? Is it done with a modeling software (Blender), or it's done using...
Really sad to hear it, but I get it. Too many engine changes is probably what killed this project. Have you considered looking at Sonic Z-Treme?...
Here, but be warned, the code is ugly and I didn't clean it! And the map converter is even worse, so I didn't release it, but it wouldn't be hard...
Same as you, busy with life. I haven't worked on Z-treme since last year, but I am making good progress on my fps game and on my engine... but...
Do you guys consider participating at Sage this year? It's really short notice, so I guess not?
It's good to see you guys are still working on this. I'm just wondering, but isn't UE4 holding you back? It seems like the transition to UE4...
Surprisingly, it seems like most maps from Sonic X-Treme are working with the BSP compiler I (quickly) wrote. Here is a shot of Jade Gully in...
I'm not giving up, but after scratching my head for months about occlusion culling because of Sonic X-Treme's weird mix of maps, I decided to just...
Emulators all have different issues, but for sure on phone it's really not the best way to play it. Did you unzip the file? If so, try to open the...
I'm not discouraged nor saying that I'm cancelling the project right now, but I will spend time away from it to focus on other things. I'm just...
Yeah, the reactions have been very critical so far, which kind of convinced me to just focus on the FPS game I was starting instead. That would...
Try imgburn, it's what I use and it works great.
It wouldn't work unless I rewrite my converter pretty much fully, which I won't. Plus I don't see how it could work with an octree or anything...
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