Since the game uses an SMPS sound driver, playing certain songs is very easy. You don't need to figure out where stage-specific songs are. Instead...
I don't consider the disassembly of Sonic Pocket Winter a "proper" release of the SPA disassembly, because it features numerous changes from the...
Recently I got a few requests for a release of the Sonic Pocket Adventure disassembly I did back in 2016. I always wanted to release it at some...
This is really awesome, IMO! As someone who loves 1990s MIDI gear and who's been doing a bit MegaDrive programming in the past, I find this...
Let me add a bit more trivia regarding Sonic SMPS drivers: Sonic CD SMPS The SMPS-PCM (the MegaCD driver) is based on SMPS 68k/Type 1, i.e. the...
IIRC some of the stand-alone releases of Game Toshokan games (like Flicky) just have all the Game Toshokan "BIOS" parts in the first 64 KB of the...
Feel free to do so.
Just a small correction: This is NOT code. It is an offset and disassembling it as code results in non-sensical code. Everything from 0x06AA to...
I guess I should contribute what I researched regarding sound stuff: At first, we have a disassembly of the sound driver:...
cross-post from SSRG: Sonic 3 prototype 1993-11-03 SMPS rip, for playback with SMPSPlay The definition files mostly work with the last SMPSPlay...
I can confirm that the VGM is trimmed incorrectly. The "loop start" point is 2 samples too late and so it misses the command that sets the octave...
About that Amiga Sonic demo: There is a video on YouTube about it and it is listed on pouët.net.
Well, here we have mid2smps 0.3.5. A release which I've been delaying (and forgetting about) for way too long. Aside from bug fixes, it also...
Sorry, but that's not going to work. Those sound drivers probably use a very different sequence format* and there are a few basics about how SMPS...
Separate names with a comma.