https://arcadeheroes.com/2024/05/09/interview-shinichi-ogasawara-pang-shu-sega/ Incidentally I stumbled upon an interresting interview about...
Ironically, Sega western arcade branch is more prominent with new games developed by 3MindWave, a Chinese start up. Supervised by a Japanese...
Power of the Sonic movies baby. Any speculation of what we will have next year? I am thinking that the Frontiers follow up is not until 2026 - I...
Found a funny thing in pre-release interview: https://onemoregame.ph/2024/10/sonic-x-shadow-generations-interviewtgs2024/ It's interresting how...
So I started to believe this rumor more when we learned another rather credible rumor that the Chaotix could join the movieverse. Cross promotion...
One of my favourite little things is whenever you go underground or into a bigger interior into the open world in this or in Frontiers. It's kinda...
[IMG] [IMG] love the concept art in this game
The Whitespace feels more like Bowsers Fury which is what a open world Sonic game should be like anyway lol.
He got a special thanks for the NiGHTS PS2 port so it might have been even after 2006 that he left.
I actually really love Radical Highway as a thematic end stage and the one Black Doom traps Shadow in. Isn't it the first place that Shadow visits...
It's a Sonic Team thing where great designers also come up with bad ideas. See Werehog in Unleashed being thought up by Hashimoto, as one of many...
It's important to remember that some baffling decisions are thought of by Sonic Team to be actually good. Shorter levels, easier levels, the empty...
Ever since Sonic Origins, staff aren't wasted on Mario & Sonic games, and I think we can agree that this is a good thing lol.
Shinji Matsuura worked on Forces. Also Cedic Le Therisen is interresting. Here is his Linkedin. From what I can gather, it's someone from Sweden...
That's actually not true at all. Just picking out two examples, the lead cutscene artist (Koichi Shibuya) and lead level designer (Masami...
Separate names with a comma.