some of ya'll may have missed the new that sega is developing something other than sonic frontiers updates too...
We'll never know but we know that IP that debuted on PS2 and Gamecube, enjoyed a much longer life. Monkey Ball, PSO, Virtua Fighter, Sakura Wars...
my what if's fantasies of sega actually are just limited during their 3rd party years lol. if sega was just a fine and dandy 3rd party company...
[MEDIA] with frontiers seems like alot of the "its segas fault, not sonic team!" is coming back it seems unfathomable to people that developers...
Well it coincides with their playtesting history. They built the world first, and playtesters found it empty and boring. Seems like it was very...
PSO2 does not use the Hedgehog Engine. Sega is also developing GaaS games (Crazy Taxi and JSR are rumored), and they are confirmed using UE5....
I'm actually interrested in the next investors call when they ask Sega about how they feel about the review scores not being as high as they...
That's fascinating and it's kinda sad that the only way Sonic Team could come up with improving the empty island is to put a bunch of typical...
This game is so prime for DLC it ain't even funny.
CGI was clearly marketing budget, same as Gens and Forces. Crazy to think how Unleashed handled things. In hindsight, the CGI of Unleashed...
It goes with the long tradition of adding variety through rather "un-sonic" elements rather than varying up the classic Sonic gameplay. Like in...
I kinda wonder if the Sonic Team artists feel kind of...limited and bored? I mean especially Colors just reeks of creativity, and then the same...
waiting for someone on mobygames or sega retro to actually put into the credits of frontiers, but the game design section is interresting they...
I just watched the Digital Foundry video and John Linneman did say that it's more like Oddysey, so that's one person who also thinks that way. BTW...
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