I used Tile Molester.
Hi, Scarred! How are you doing today?
Hello, I would like to ask if I can make a guide for the Peelout? I used your CD disasem to get the Peelout into my hack.
Alright. But, is Luigi in Sonic Retro as, I would like to talk to him.
The mappings, yes. And, the dynamics, no. I have the artnuc for Sonic.
Thank you so much, you've helped me out alot!! I can't thank you enough....
Okay, so when I got that code in, it crashed when the sprites loaded in.
SonAni_3rdRun wasn't in the code.
Yes. I was porting the Peelout from LuigixHeroes, to my disasem. That's why it says (peelout sprites). Also, what do you mean by "running...
SonAni_3rdRun isn't in either disasem. And, when you charge up the Peelout, it's just the normal run sped up.
I already made a search for peelout in the disassembly and got everything copied. The peelout works just fine, its just the tiles won't load when...
No, it does not have that.
Yep! This is my first time adding anything without a guide so, yeah. I will go take a look and see what I'm missing.
EDIT: 1 I looked...
Let me have a look. I'll see what I can do.
So, apparently, it was set to 0.
Heres the peice of code:
move.b #0,$1C (a0) ; launches here...
The actual charging animation isn't showing. I have the right sonic.bin for it. It has the Peelout sprites in it.
So, I added in the Super Peelout to Sonic 1, recently. And, I'm having trouble making the sprites load. Any help?
That's easy to do. Congratulations! You've started your hacking career! While your at it, practice ASM and possibly add moves. Good luck, buddy! :D
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