Attachments appear to be disabled here, so I'm going to have to put the sound files on my server: http://tomsonic.dyndns.org:90/spinball_md1.mp3...
Ok, today I was playing Sonic Spinball on my old Mega Drive, and noticed something odd at the start of The Machine level. On my Mega Drive 1, when...
Sorry to bump the old topic but I found another glitch, this time with Sonic 2. When you go into the Special Stage, the Wii version runs WAY too...
Ok, you all know about the 'sprite limit' of the MD's VDP. I've heard that on the earlier models of MD1s, the VDP actually had a bug involving the...
I've been messing with this glitch for some time now and have had all sorts of weird things happen - including groups of blue spheres turning to...
This is something I noticed recently in the Sonic 3/S&K special stages. You know how you run around squares of blue spheres and they turn into...
It just amazes me how SEGA didn't do any kind of speed optimization for the PAL versions of MD games. There are a few notable exceptions that I...
Not sure if it belongs here, but S&K did NOT have a speedup fix for PAL. I just timed them, literally. I timed the first demo you get after the...
In theory it's possible to switch the palette between scanlines several times per frame - I believe Eternal Champions CD uses this effect to...
Anyone bought S&K on Wii and did NOT buy the other three Sonic games? Do you still get the lock-on menu? I bought Sonic 1, 2, 3, 3D Blast and...
Just found another one. Have debug mode active, and go to a level where there are spinning cylinders (such as Hydrocity and Carnival Night) Get on...
I grew up with the PAL versions, and when playing them on a PC noticed that they seemed to be too fast. Sonic 1 in particular, since I was used to...
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