Can't say I agree, personally. I went back to Sonic Generations after finishing Shadow Generations, and it didn't feel great. Regarding the DLC...
Sure, but it isn't as much of a crutch as some would think. They remixed zones because they were asked to, not because they needed to speed up...
How did you read "boasting" from this post? (Unless you read it in Japanese, and it subtextually just reads differently untranslated?)
What does "recapturing what made the classics good" even mean, when you include Mania? That game, amongst its shortcomings, certainly recaptures...
The "Robotnik Face" design is too iconic for me, personally, so I also don't love the ark design.
This reminds me, the 70's is 50 years ago now, so there's a big opportunity for some great flashback music.
Green Hill in Sonic 1 is the exact same experience as in Mania. Nothing is different about it, nope
To be fair, "Sundown Town" was also literally the first thing I thought of when I saw the name, so I don't think it is that extreme of a leap. I...
It'd be interesting if this game has a Angel Island stage, ending with a Hidden Palace segment to close that fanon theory gap.
That skating animation is still so goofy-looking after all these years. I feel like the only place it looked right was in SA2, and it's looked off...
Adding to this, hacks like 16-Day Challenge and Sonic Boom deserve more love too (not sure if the latter was intended to be one zone, but it feels...
Colors is one of my favorite games in the franchise and I made an argument for it possibly not being on the list (shout out to Joe for the...
Perhaps it was bad wording on my end regarding the implication that the two games had a more direct relationship. What I meant was that because...
I intentionally didn't include Mania, because it was made by a separate development team. Even if it is great, it was the "other" game, as Sonic...
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