I'd agree that UDK is pretty awkward as far as game engines go when it comes to making not-shooters. It's not too horrible to figure out though,...
Thought I made another post already, must have deleted it on accident or something. Either way, I fixed the problem. I'll expound a bit more...
I knew it was something simple like that, thanks. I never noticed since I never died in my map before now. As for what you're looking for...
Alright, let me see if I can give what you're asking. Unfortunately, I can't seem to consistently get the 'walk through enemies' to occur....
I do the same; I only asked because it seemed curious that people would follow a thread so long after a post without posting much in it...
Indeed it was. Do you get updates when this thread has new posts? Or do you just check it often for new activity? Just curious as to how you...
Thanks again for your advice Andrew. Don't worry about it, I also took a break for the holidays so no loss. I have one more problem to ask y'all...
Turns out that the entirety of my problems was due to Blender and UDK just having a poor relationship regarding compatibility. I imported the FBX...
Thanks for the advice once again. Unfortunately collision is still iffy. I take it that UDK is just reacting to my poor topography or something?...
Also, is there a 'best' way to handle collisions on imported meshes of complex shapes? For example, I'm making a cave that will need a complex...
Sorry, not sure of how to record the footage of the content browser. What happens is this: 1. using content browser, import fbx (with mesh and...
Hey all, long time no see eh? Hope everyone has been achieving good success with their projects. I'm running into some issues (perhaps not just...
Oh, by the way, we fixed the link. Go ahead and give'er a try. Feedback is always welcome as well. Download is much slower than I wanted but what...
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