Don’t worry the game makes sure you listen to the short receptive boss tracks in excruciating detail.
Who exactly was the target audience for this game and why did Sega think they wanted multiple punishing bosses that last longer than most of the...
It’s probably the alpha transparency effect their auras and afterimages have, things like that can get pretty costly at 4K, this is also likely...
That animation is top quality has a lot of the energy that Superstar’s animations were sorely lacking. It might be hinting at rolling being in but...
Sonic Adventure 3 is whichever post-Sonic Adventure 2 game has the best 3D spindash. Speaking of that do we know if the speed characters will have...
Is there a point to the maze bonus stage when you can get more medals in usually a few seconds from blue ring special stages? It seems like they...
Variable rebound is only technically in, it has a max height cap and it’s too low to do anything crazy with from what I’ve seen. The maximum...
It’s nice of them to have tracks of what Genesis style music could sound like in this game without Jun, they all sound catchy and fresh then you...
Possible strong air drag and a weak spindash don’t sound great to me but I’m not surprised. Hopefully we get a good demonstration of all this...
Unlock the spindash as soon as you get to the fourth island it fixes the issue with magnetization as it’s not affected by it, setting jump...
Thanks I was just about to mention finding it.
There was an old site that I recall using the term it broke down a lot of the physics and level design concepts, I remember it comparing using...
Setting initial boost speed and acceleration to zero doesn’t fix this?
While it doesn’t use the hammer its in the game as her stomp bounce move.
I know he mentioned them at least once, December last year before we even knew about the spindash.
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