I released a small demo for SAGE. If you want to play it on the browser (or even phone), you can do that in the pico-8 page.
This looks great! Level design seems to be a lot better than your average Sonic fan game. I like the custom sprites, like Sonic having his hand...
New area: [IMG] Red shield: [IMG] Red shield air dashes downward diagonally; If you hold up when air dashing, you will dash upwards instead;...
Interesting. When I first saw your videos, I thought you were using a completely different method, not the collision lines, because of how...
[IMG] I'm working on the pico version now. I'm using Emerald Hill as a reference, later it will be changed into its own thing. There are a bunch...
Thanks, Ben! Lack of time is not much of an issue. If someone plays once and gives valuable feedback it's just as helpful as someone dissecting...
Yeah, I already made that mistake once. Luckily on a fairly small 2-week project, but it was enough to learn my lesson :P That is some good...
For sure the shield concept is the one I'm the least confident about, mainly because there's too many. I've been developing in pico-8 for a while...
Latest image (Jun 20, 2020): [IMG] Sonic 2.5 is a project my brother and I always daydreamed about. Today I was looking at my old projects to...
Here is the code before compression. I changed the tube behavior to bend with Up/Down and Rotate with Left/Right. I disabled the collision of the...
@Aerosol As muteKi pointed out the game is similar to Andy Asteroids in EWJ, but in that game the tunnel is always in the same position, so I...
Oh yea, knowing how to present your game is just as important as knowing how to make a good game... I learned that the hard way, haha :)
Hello everyone, I recently joined a game jam, TweetTweetJam, that has the goal of creating a game with under 560 characters of code (so it fits...
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