I'm trying to make a pack that makes Generations as much like Unleashed as possible, does anyone have a physics mod that uses the Unleashed...
Indeed. I've noticed this a few times while playing the game. If you charge a spin dash and don't hold the button down again until Sonic's normal...
I'm surprised it took this long actually
How do we structure our mods for the Lost World modloader? I can't seem to get anything to work using the Generations format, even though they're...
I believe you just drag the folder onto pacpack, like you would for unpacking.
Awesome! Classic Sonic looks surprisingly natural for a lot of those animations.
Any idea where we can find it? The DLC folder would be an interesting way of doing mods. Depending on the functionality, maybe there's...
Can I get an explanation on how to use the pacpack program? I'm sitting here with a bunch of .pac files from the PC version and no idea what to do...
If skeletons/animations are the only things being limited by the 3DS Max version, does that mean that character model/level mods will be possible...
Everyone? Huge news. The Sonic modding community may have just been saved. Also, Sonic Lost World is gonna become WAY easier to mod....
Surprisingly accurate. The sad part is, half of these are just because of bad planning by the community. Some of them could be easily fixed, like...
Neat! I'm guessing the mod changes how Sonic interacts with slopes rather than actual gravity, due to your reluctance to go in the air. Sonic Lost...
Yeah... is there anything from Dario maybe about work on getting the plugin to work in a different program or maybe a newer version of 3ds max?
Wondering this too. I still don't know why there hasn't been any proper development to get Blender working for Generations mods, considering it's...
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