What Duck said is pretty much on the money, but with an additional point. Spin Dash is only antithetical if you look at it as a raw speed boost,...
Hey man, let's cool it. That minor detail is part of what gives the stage it's character to some people. It's part of the epitome of the slighty...
Act 1 and 2 of SS had different palettes already though. Would be strange for them to go back ob that. Alternating palettes are still a possibilty...
http://www.playstationlifestyle.net/2018/04/26/takashi-iizuka-explains-additions-mighty-ray-sonic-mania-plus-interview-famitsu/#JQ5mwf4ulcsDUTym.99...
well, Zephyr beat me to the punch hehe Here's the NeoGAF thread you were thinking of...
Actually, I agree with this. As much as I love Tails and Knuckles, i generally play as Sonic the most. The partner system in DKCR worked well, and...
Does it, wasnt Mania pitched around late 2015?
Not to rain on this parade, but did Sega really "demand" this? If I recall this wasn't even a blip on their radar until Taxman approached Iizuka...
Haha, okay. You didn't even answer his question. The whole point was to see how you could condense, her advance moveset to a single face button...
There's always that idea they had to make the 2p stages from sonic 3 into full ones.
I like the direction they're headed with the visuals, but I agree the tooniness of it is noticeably scaled up. I wouldn't use "flash" as the term...
Well, Wave Master is Sega's Sound Studio. The reason they don't put their name before the Orchestra or Hoobstank is because they aren't affiliated...
Sound Engineering. Similar to Falk's role, but were as Falk was in charge of mixing the songs for the final game, I assume Jun was more involved...
The only immediate difference I can recall is that Knuckles doesn't "land" when he hits a slope, which he does in Mania.
I always figured it was to allow for proper landing. If you pick up a bit of speed or air while gliding (like bouncing off a badnik) it'd be kind...
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