Nothing from XG stage-wise is making the cut and that's mainly due to the fact that the current iteration of XG is for the most part being worked...
Yo! It's been a hot minute since I've last posted here. Game's still going strong since the demo came out in November. Quite a few things have...
I'm like incredibly late but the short answer to both of these are yes. We were given permission to use the original tracks from the 2014 demo and...
That's mainly because SGZ act 3 was meant to be split off into its own stage called "Shining Zone", which is why for Legends we specifically...
Entirely demo-related. PCZ1 currently is merely a demonstration on what we want to aim for with design for some of the other stages, so what's...
Demo's out. Get it while it's hot
Sunset Shore has been scrapped from the game completely. We had used it back in the Mania version mainly because Nexus/RSN means quite a lot to me...
Finally got a chance to look at the merch site since I was unfortunate enough to have the 8PM show at the London event. My God even with the...
We did consider adding in what is referred to as the "Fireball" ability as barrier ability, but we weren't really sure how to go about it. The...
Hey, so when I said [MEDIA] Yeah, I kinda lied. We're taking an updated version of the Alpha Demo over to the Chao Games Showcase over on...
Lead dev here! I'm actually very surprised to see a topic on Legends appeared on the site, this close to the demo's release to boot! (We released...
This definitely feels like a case where Sonic is so split apart by means of different continuities, gameplay styles and the like that the fans who...
Pretty exciting stuff right here! I've been following the game since the first few previews of it arrived so I'm really stoked to see it hit the...
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