I have an archived copy of Sonic Team's own Japanese SA2 message board, taken from the day before its scheduled shutdown in 2008, if anyone still...
I once plugged a 32X into S&K, then Sonic 3 into that. It turned on and played unmodified S&K except for a weird color scheme (which, as I now...
I'm wondering about one specific detail of the screener for acceptable layouts of hunting items (such as emerald pieces). I already know that the...
If you have Gens+, you can play back this ridiculous run which uses preexisting gravity glitches carried over from the start of the level to visit...
The number of rings in each regular stage is also completely deterministic (apart from star posts, and in levels where you can hit ring boxes with...
In S3&K, the ideal way to handle special stages is to complete S3 stages 1, 3, 4, 5, 6, and 7 on the first try, so it throws you a neverending...
On closer inspection, it might not work after all. The key was to move one of the "X-Box" stage projectiles directly in front of a high speed warp...
That's probably not it, because the mechanism isn't limited to scores in the 20000s, and even 5 minutes isn't nearly long enough to get any use...
Until someone decides to pull off the obscenely slow score-scalping mechanism that's possible there?
You can do even better. Pick Red Tails as Player 1 at Cosmic Wall. Your opponent is powerless to beat you! Even if you miss, it's probably just an...
Now this one's fun. Depending on the level, it may be that the missing rings actually don't exist at all. As far as I've looked into things, that...
In Dreamcast SA2, there are exactly three rings located at the origin coordinates of a level: Green Hill (just below the ground at the starting...
This is patently false. If you let 100 minutes go by, the visible timer simply freezes at 99:59.99, but you can continue to play. In SADX, that's...
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