We'll try to cobble together the assets of 1.2.0 (since in the end, most of the art did end up being finished, at least to a conceptual state) and...
https://twitter.com/Rubberduckcooly/status/1391250561673023496 we've released the final update with a bunch of QOL features and a mod loader so...
we are working on an "alt" branch with new menus to make it look and feel more complete, though we've hit a burn out from doing too much work to...
as much as I'd love to fix this (and believe me I do), its not a "bug" at all, its an intentional feature added in sega forever versions for......
we've released v1.1.0 for both CD & S1/S2, which fixes most major bugs people came across and adds some minor QOL stuff in as well!...
https://twitter.com/Rubberduckcooly/status/1352951892863717377?s=20 I was able to port the backend to SDL1.2 (from SDL2), meaning ports to much...
The S1/S2 decompilation also had a few race-condition problems but I think they've been ironed out, so I'll go and make sure the appropriate areas...
We're hard at work fixing bugs for both CD & 1/2, we plan to release updated builds for both later this week with most major bugs fixed! I hope...
As much as i like mania's encore mode, i cant help but feel like the boss fights are a missed opportunity... I mean imagine if EVERY boss had a...
i know people have asked similar questions, but is it even possible to extract ps4 games? because i would love to compare this version of the game...
Unlike many of the people here I only found about the Simon wai beta (and sonic betas in general) around 2012-13 and from then iI wanted to know...
not sure if this is the place to ask it, but since I'm curious how to sonic 2's special stages work? (and how does the 2013 remaster make it...
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