Yuji Naka was originally the game's executive producer before leaving Sega in March 2006, but he's not anywhere in the production credits when the...
He produced Sonic 2006. The wiki says he left in 2005, but Sonic 2006 came out the following year, so that can't be right, can it? I would assume...
The Gamecube port's framerate was unstable, fluctuating between less than 30 to 60 frames per second. That wasn't necessarily why I felt the...
The controls felt smoother on the Dreamcast version to me. It didn't feel like Sonic could turn or run around in circles quite as easily in the...
I guess my question is better phrased as simply why wasn't it released in the US, then. But according to Sonic Stadium, it was probably because...
Was it ever explained why the PS2 version of Gems was cancelled in America? iirc, game files suggest that an Xbox version was also planned. Did...
According to Knuckles' Chaotix page on the Wiki here, it only came to GameTap in 2007, two years after Gems Collection came out, and it was only...
Right, I misremembered. So, they had trouble emulating Sonic CD on the original Mega Collection, and instead of porting it to Mega Collection...
But not when Mega Collection Plus entered production. That said, I think they just saved Sonic CD for what became Gems Collection so they could...
Pardon me if I'm ignorant of how things work, but is it not possible to port one game (Sonic CD) while emulating all the other games (everything...
Couldn't they have just used the PC version for Mega Collection, or Mega Collection Plus?
Yuji Naka claimed that the reason it wasn't on the original Mega Collection was due to size constraints (which is a rather dubious claim...
While I would have certainly preferred Special Stages like the ones in the Saturn version of Sonic 3D Blast, I'm fine with the ones we're getting...
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