Hey, about the whole object thing... I was playing around with the new Skyrim workshop (spaaaaaaaaaaaaaaaaaaaaaace) and I remembered the SkyUI...
I take it that the DLC didn't modify any actual code, though?
It certainly would be time-saving, but I don't think it would help out with the code. How'd you find this out?
It's more of a topic, but here: http://forums.sega.com/showthread.php?387639-Sonic-Generations-Mod-Thread&p=7099433#post7099433 They've been...
I did make a post in the 'official' mod topic of Generations in the Sega forums asking if Sega could add a parser. I don't know if we'll get a...
It would be easier to add a parser or something that could load files from a 'mods' folder instead of injecting the files into the .exe directly....
It's too bad that there's no way to get the files out somehow... EDIT: I was looking around in the .exe as well, and I found a Visual C++ tag. So...
weeeeeell, the thing is, I know nothing about file formats. Is the .model format data around here somewhere?
No, I mean the unofficial importer tools. Sorry, that was a bad word choice on my part.
It'd be nice if we could get them published publicly.
I was mostly looking into the stage gates. The only thing I found out was that it doesn't have any kind of value to set the model, so it's...
I'd be happy to contribute my computer as well.
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