I don't know about plans for a 640x480 version. We did use 256 color mode in order to support all the colors they needed. I remember doing some...
I used to do C, C++, x86 assembly for work many years ago. I got out of the computer world 16 years ago, but have done a bit of hobbyist level...
Sorry, I don't have any info on R2 (but I read all about it on this forum!) We didn't have anything to do with Sega's code other than helping them...
And I forgot about Virtua Fighter. We were also working on an optimized triangle rendering codebase (maybe part of RDX?). However, I seem to...
Some other game developers also used it, although we weren't working as closely as we did with Sega on the Sonic project. Looks like "Asghan: The...
Some if not all knew some English. I spoke no Japanese. Mostly I'd answer easy questions and anything I didn't know I'd write down, and then call...
I did get to go to Tokyo for two weeks after I'd been in the Dino group at Intel for two whole weeks, ostensibly to help them get started with...
Now look what you all made me do! (and to keep on-topic, this is the beta version) [ATTACH]
Yeah, that makes sense with the Jim Trethaway interview: "The amazing bit was how they translated the game from assembler to C, because the code...
I don't explicitly remember their codebase. However, given that they used our graphics/sprite libraries for the first version (library was...
Having reviewed what you all are doing, it really does seem akin to archeology and study rather than pirating. I think that in this context it's...
The files are still owned by Intel/Sega from a copyright perspective. I offer them up in the context of preserving a small part of the historical...
I have no idea on 30Hz vs. 60Hz. I'd thought we were 60Hz since that's what the VGA screen refresh was. Then again, this was a long time ago....
I just skimmed through the Engineering & Reverse Engineering forums. Holy cow, what you folks are doing is amazing! The only thing I'd potentially...
I did know there are two versions! I'm one of the people from the Intel side team that help Sega port Sonic to the PC; I'm even in the credits for...
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