Still works for me under wine 1.1.4, still doing 60, I'm still using defaults in my wine config.
Doing 60 without problems on my Ubuntu box (Core2 Duo E6750 + GeForce 7300 GT). No special wine setup needed, only copied the "Needed D3D DLL...
Yeah, I think there should be at least one other game which used this feature. Charles' doc mentions Raiden Trad and Alien Soldier, but I haven't...
I don't think any of us can ever do that. I can see our ways of thinking are completely incompatible.
It is nowhere indicated that VDP must act like this, it works like the docs say (follows the rules mentioned), so is not bugged in any way. If the...
ok, then how do you think it should behave to be "correct"? - draw the sprite without priority bit in affected area? -> would break "sprites...
Well it just had sprites without priority bit before sprites with it in the list, so it breaks if this is not handled correctly in emulator. Most...
It's not a bug. I'm pretty sure this was intentional, they just didn't bother fully documenting it (just like many other things).
There are quite a few. I know Sonic 3D Blast depends on on it, also see your other thread for another example.
Like mentioned in another thread, this is not a bug, it is a feature. Some games are making use of this, Castlevania, for example: [img] (that...
It's not a bug, it is a feature. Even SNES behaves like this.
Regarding some crashes on the real hardware, it seems the code sometimes goes crazy and starts accessing invalid memory locations. This could be...
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