This soundtrack is the sh*t! House, rock and funk, its all great! Props go out to Falk and DJ Max-E for killin' it!
I think SDL is a pretty solid choice -- if you know the library there's no reason not to use it. Also, its not like its obscure, so I think it...
I would agree with Relick, you need a set of consistent contributors to go most of the way with you and rely on the community for things that you...
True, true -- I don't know C++ or DirectX, so I decided I might as well learn them while I did this, but my code is just degenerating into regular...
Trust me, I love C#, it's too easy (psst... It's just a Java clone..) but apparently using C#/XAML for the app is pretty slow and not geared...
I figured as much -- guys thanks a lot!!!!! In case you guys are interested, I'm writing this in C++/DirectX as a Windows8 App.
Got it -- I'll probably stick with the linearization because I'm on a schedule, but Mercury, how did you implement the moving platforms and the...
Guys, thanks a lot, winterhell especially, so yeah I was thinking that each collision mask was like a curve, but I can see them being all linear,...
I guess Sonic2 is a pretty good standard physics-wise, but I mean would you be using a simple height map (I.e. an array of Booleans in code) and...
Alright guys, I've been scouring the internet for this information, and I have had no luck finding it -- (I even tried using Bing and Yahoo..) so...
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